GE Debugger: Correct UV display with prescale.

Sometimes these weren't flushed yet, and it made the texture preview and
vertices confusing and wrong (using old factors, not just no factors.)
This commit is contained in:
Unknown W. Brackets 2022-10-25 22:14:16 -07:00
parent a13ab3f76b
commit 1e1c75d552
2 changed files with 3 additions and 2 deletions

View file

@ -3204,6 +3204,7 @@ std::vector<FramebufferInfo> GPUCommon::GetFramebufferList() const {
}
bool GPUCommon::GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) {
UpdateUVScaleOffset();
return drawEngineCommon_->GetCurrentSimpleVertices(count, vertices, indices);
}