GE Debugger: Correct UV display with prescale.
Sometimes these weren't flushed yet, and it made the texture preview and vertices confusing and wrong (using old factors, not just no factors.)
This commit is contained in:
parent
a13ab3f76b
commit
1e1c75d552
2 changed files with 3 additions and 2 deletions
|
@ -3204,6 +3204,7 @@ std::vector<FramebufferInfo> GPUCommon::GetFramebufferList() const {
|
|||
}
|
||||
|
||||
bool GPUCommon::GetCurrentSimpleVertices(int count, std::vector<GPUDebugVertex> &vertices, std::vector<u16> &indices) {
|
||||
UpdateUVScaleOffset();
|
||||
return drawEngineCommon_->GetCurrentSimpleVertices(count, vertices, indices);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue