Make sure to check current status for changes.
The game may not even call GetStatus(), but the status should still change. Also, error when using InitStart() during Shutdown(), per tests.
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1 changed files with 4 additions and 4 deletions
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@ -49,8 +49,8 @@ PSPSaveDialog::~PSPSaveDialog() {
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int PSPSaveDialog::Init(int paramAddr)
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{
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// Ignore if already running
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if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN) {
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ERROR_LOG(SCEUTILITY,"A save request is already running !");
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if (GetStatus() != SCE_UTILITY_STATUS_NONE) {
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ERROR_LOG_REPORT(SCEUTILITY, "A save request is already running, not starting a new one");
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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}
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@ -543,7 +543,7 @@ void PSPSaveDialog::DisplayMessage(std::string text, bool hasYesNo)
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int PSPSaveDialog::Update(int animSpeed)
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{
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if (status != SCE_UTILITY_STATUS_RUNNING)
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if (GetStatus() != SCE_UTILITY_STATUS_RUNNING)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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if (!param.GetPspParam()) {
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@ -1002,7 +1002,7 @@ int PSPSaveDialog::Update(int animSpeed)
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int PSPSaveDialog::Shutdown(bool force)
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{
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if (status != SCE_UTILITY_STATUS_FINISHED && !force)
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if (GetStatus() != SCE_UTILITY_STATUS_FINISHED && !force)
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return SCE_ERROR_UTILITY_INVALID_STATUS;
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PSPDialog::Shutdown();
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