GPU: Centralize DestroyAllFBOs().
This cleans up the postshader update code.
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16 changed files with 52 additions and 157 deletions
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@ -296,6 +296,7 @@ public:
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void SetSafeSize(u16 w, u16 h);
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virtual void Resized();
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virtual void DestroyAllFBOs();
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Draw::Framebuffer *GetTempFBO(TempFBO reason, u16 w, u16 h, Draw::FBColorDepth colorDepth = Draw::FBO_8888);
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