Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
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26 changed files with 73 additions and 127 deletions
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@ -32,8 +32,8 @@
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#include "GPU/GPUState.h"
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#include "GPU/Common/VertexDecoderCommon.h"
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static float MEMORY_ALIGNED16(bones[16 * 8]); // First four are kept in registers
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static float MEMORY_ALIGNED16(boneMask[4]) = {1.0f, 1.0f, 1.0f, 0.0f};
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alignas(16) static float bones[16 * 8]; // First four are kept in registers
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alignas(16) static float boneMask[4] = {1.0f, 1.0f, 1.0f, 0.0f};
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static const float by128 = 1.0f / 128.0f;
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static const float by32768 = 1.0f / 32768.0f;
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