"Next Slot" control mapping

-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
This commit is contained in:
zack-vii 2014-01-07 15:56:04 +01:00
parent eea5b07e1a
commit 26fbb4c32c
6 changed files with 18 additions and 6 deletions

View file

@ -1229,11 +1229,7 @@ namespace MainWindow
case ID_FILE_SAVESTATE_NEXT_SLOT:
{
I18NCategory *sy = GetI18NCategory("System");
g_Config.iCurrentStateSlot = (g_Config.iCurrentStateSlot + 1) % SaveState::SAVESTATESLOTS;
char msg[30];
sprintf(msg, "%s: %d", sy->T("Savestate Slot"), g_Config.iCurrentStateSlot + 1);
osm.Show(msg);
SaveState::NextSlot();
break;
}