Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
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9 changed files with 0 additions and 83 deletions
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@ -198,11 +198,6 @@ void UpdateRunLoop(InputState *input_state) {
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}
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NativeUpdate(*input_state);
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{
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std::lock_guard<std::mutex> guard(input_state->lock);
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EndInputState(input_state);
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}
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if (GetUIState() != UISTATE_EXIT) {
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NativeRender(graphicsContext);
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}
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