Turn off RTTI, simulate it where needed.
This commit is contained in:
parent
645e8a7705
commit
2afbc94734
17 changed files with 56 additions and 20 deletions
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@ -74,6 +74,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -97,6 +98,7 @@
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<OmitFramePointers>false</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -121,6 +123,7 @@
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<AdditionalIncludeDirectories>../native</AdditionalIncludeDirectories>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -148,6 +151,7 @@
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>false</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -72,6 +72,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -92,6 +93,7 @@
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<OmitFramePointers>false</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -115,6 +117,7 @@
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -145,6 +148,7 @@
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<PreprocessorDefinitions>USE_FFMPEG;_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -361,7 +361,7 @@ bool SavedataParam::Save(SceUtilitySavedataParam* param, const std::string &save
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{
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int offset = sfoFile.GetDataOffset(sfoData,"SAVEDATA_PARAMS");
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if(offset >= 0)
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UpdateHash(sfoData, sfoSize, offset, (param->key[0]?3:1));
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UpdateHash(sfoData, (int)sfoSize, offset, (param->key[0] ? 3 : 1));
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}
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WritePSPFile(sfopath, sfoData, (SceSize)sfoSize);
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delete[] sfoData;
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@ -448,7 +448,10 @@ public:
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}
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else
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{
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T* t = dynamic_cast<T*>(pool[handle - handleOffset]);
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// Previously we had a dynamic_cast here, but since RTTI was disabled traditionally,
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// it just acted as a static case and everything worked. This means that we will never
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// see the Wrong type object error below, but we'll just have to live with that danger.
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T* t = static_cast<T*>(pool[handle - handleOffset]);
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if (t == 0)
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{
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ERROR_LOG(HLE, "Kernel: Wrong type object %i (%08x)", handle, handle);
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@ -474,15 +477,14 @@ public:
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}
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template <class T, typename ArgT>
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void Iterate(bool func(T *, ArgT), ArgT arg)
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void Iterate(bool func(T *, ArgT), ArgT arg, int type)
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{
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for (int i = 0; i < maxCount; i++)
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{
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if (!occupied[i])
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continue;
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T *t = dynamic_cast<T *>(pool[i]);
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if (t)
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{
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T *t = static_cast<T *>(pool[i]);
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if (t->GetIDType() == type) {
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if (!func(t, arg))
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break;
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}
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@ -1319,7 +1319,7 @@ u32 sceKernelGetModuleIdByAddress(u32 moduleAddr)
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state.addr = moduleAddr;
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state.result = SCE_KERNEL_ERROR_UNKNOWN_MODULE;
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kernelObjects.Iterate(&__GetModuleIdByAddressIterator, &state);
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kernelObjects.Iterate(&__GetModuleIdByAddressIterator, &state, PPSSPP_KERNEL_TMID_Module);
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if (state.result == SCE_KERNEL_ERROR_UNKNOWN_MODULE)
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ERROR_LOG(HLE, "sceKernelGetModuleIdByAddress(%08x): module not found", moduleAddr)
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else
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@ -2819,15 +2819,13 @@ void ActionAfterMipsCall::run(MipsCall &call) {
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ActionAfterMipsCall *Thread::getRunningCallbackAction()
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{
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if (this->GetUID() == currentThread && g_inCbCount > 0)
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{
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if (this->GetUID() == currentThread && g_inCbCount > 0) {
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MipsCall *call = mipsCalls.get(this->currentMipscallId);
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ActionAfterMipsCall *action = 0;
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if (call)
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action = dynamic_cast<ActionAfterMipsCall *>(call->doAfter);
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action = static_cast<ActionAfterMipsCall *>(call->doAfter);
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if (!call || !action)
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{
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if (!call || !action) {
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ERROR_LOG(HLE, "Failed to access deferred info for thread: %s", this->nt.name);
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return NULL;
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}
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@ -74,6 +74,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -89,6 +90,7 @@
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<OmitFramePointers>false</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -107,6 +109,7 @@
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<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -127,6 +130,7 @@
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>false</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -310,15 +310,15 @@ void MenuScreen::render() {
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UIEnd();
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// To try some new UI, enable this.
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//screenManager()->switchScreen(new GameScreen(g_Config.recentIsos[i]));
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screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
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screenManager()->switchScreen(new GameScreen(g_Config.recentIsos[i]));
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//screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
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return;
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}
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} else {
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if (UIButton((int)GEN_ID_LOOP(i), vgrid_recent, textureButtonWidth, textureButtonHeight, filename.c_str(), ALIGN_LEFT)) {
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UIEnd();
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//screenManager()->switchScreen(new GameScreen(g_Config.recentIsos[i]));
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screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
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screenManager()->switchScreen(new GameScreen(g_Config.recentIsos[i]));
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//screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
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return;
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}
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}
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@ -102,6 +102,7 @@
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<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -118,6 +119,7 @@
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<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -114,6 +114,7 @@
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;glu32.lib;comctl32.lib;dsound.lib;xinput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;..\ffmpeg\Windows\x86\lib\avcodec.lib;..\ffmpeg\Windows\x86\lib\avdevice.lib;..\ffmpeg\Windows\x86\lib\avformat.lib;..\ffmpeg\Windows\x86\lib\avutil.lib;..\ffmpeg\Windows\x86\lib\swresample.lib;..\ffmpeg\Windows\x86\lib\swscale.lib;dsound.lib;glu32.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<AdditionalDependencies>XInput.lib;Winmm.lib;Ws2_32.lib;opengl32.lib;dsound.lib;glu32.lib;..\ffmpeg\Windows\x86_64\lib\avcodec.lib;..\ffmpeg\Windows\x86_64\lib\avdevice.lib;..\ffmpeg\Windows\x86_64\lib\avformat.lib;..\ffmpeg\Windows\x86_64\lib\avutil.lib;..\ffmpeg\Windows\x86_64\lib\swresample.lib;..\ffmpeg\Windows\x86_64\lib\swscale.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -7,7 +7,7 @@ include $(CLEAR_VARS)
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LOCAL_MODULE := native_audio
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LOCAL_CFLAGS := -O2 -fsigned-char -ffast-math -Wall -Wno-multichar -Wno-psabi
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# yes, it's really CPPFLAGS for C++
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LOCAL_CPPFLAGS := -std=gnu++11 -frtti
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LOCAL_CPPFLAGS := -std=gnu++11 -fno-rtti
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NATIVE := ../../native
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LOCAL_SRC_FILES := \
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$(NATIVE)/android/native-audio-so.cpp
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LOCAL_CFLAGS := -DUSE_FFMPEG -DUSE_PROFILER -DGL_GLEXT_PROTOTYPES -DUSING_GLES2 -O2 -fsigned-char -Wall -Wno-multichar -Wno-psabi -Wno-unused-variable -fno-strict-aliasing -ffast-math
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# yes, it's really CPPFLAGS for C++
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LOCAL_CPPFLAGS := -std=gnu++11 -frtti
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LOCAL_CPPFLAGS := -std=gnu++11 -fno-rtti
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LOCAL_C_INCLUDES := \
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$(LOCAL_PATH)/../../Common \
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$(LOCAL_PATH)/../.. \
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@ -1,4 +1,4 @@
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APP_STL := gnustl_static
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APP_ABI := armeabi-v7a armeabi
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#APP_ABI := armeabi-v7a
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APP_GNUSTL_CPP_FEATURES := rtti
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APP_GNUSTL_CPP_FEATURES :=
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@ -74,6 +74,7 @@
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<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -85,6 +86,7 @@
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<Optimization>Disabled</Optimization>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -102,6 +104,7 @@
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<PreprocessorDefinitions>_MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -117,6 +120,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -109,6 +109,7 @@
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -131,6 +132,7 @@
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -152,6 +154,7 @@
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -176,6 +179,7 @@
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<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@ -87,6 +87,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -109,6 +110,7 @@
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<OmitFramePointers>false</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -133,6 +135,7 @@
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<FloatingPointModel>Fast</FloatingPointModel>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -160,6 +163,7 @@
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>false</OmitFramePointers>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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</ClCompile>
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<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
|
2
native
2
native
|
@ -1 +1 @@
|
|||
Subproject commit 976ef3b7140cb14ef2cdaba59a12d767abd37483
|
||||
Subproject commit 1d609c9b0868245f844ad98e026f61fb54c63c5d
|
|
@ -89,6 +89,7 @@
|
|||
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
@ -106,6 +107,7 @@
|
|||
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
@ -126,6 +128,7 @@
|
|||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
@ -147,6 +150,7 @@
|
|||
<AdditionalIncludeDirectories>../common;..;../native;../native/ext/glew;../ext/zlib</AdditionalIncludeDirectories>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue