Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know there are some games which do more hashing and it may help there.
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@ -177,7 +177,7 @@ void DoUnswizzleTex16NEON(const u8 *texptr, u32 *ydestp, int bxc, int byc, u32 p
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# define XXH_rotl32(x,r) ((x << r) | (x >> (32 - r)))
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#endif
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u32 ReliableHashNEON(const void *input, int len, u32 seed) {
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u32 ReliableHash32NEON(const void *input, size_t len, u32 seed) {
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const u8 *p = (const u8 *)input;
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const u8 *const bEnd = p + len;
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U32 h32;
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