Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know there are some games which do more hashing and it may help there.
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@ -19,4 +19,4 @@
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u32 QuickTexHashNEON(const void *checkp, u32 size);
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void DoUnswizzleTex16NEON(const u8 *texptr, u32 *ydestp, int bxc, int byc, u32 pitch, u32 rowWidth);
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u32 ReliableHashNEON(const void *input, int len, u32 seed);
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u32 ReliableHash32NEON(const void *input, size_t len, u32 seed);
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