Rip out the support for the Atrac3+ plugin. It is gone, to never return.
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be40289d6c
commit
2c5adc96cf
12 changed files with 13 additions and 526 deletions
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@ -39,12 +39,14 @@
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#include "native/util/text/utf8.h"
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#include "gfx_es2/gl_state.h"
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#include "gfx_es2/draw_text.h"
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#include "gfx_es2/draw_buffer.h"
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#include "gfx/gl_lost_manager.h"
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#include "gfx/texture.h"
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#include "i18n/i18n.h"
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#include "input/input_state.h"
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#include "math/math_util.h"
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#include "math/lin/matrix4x4.h"
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#include "ui/ui.h"
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#include "ui/screen.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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@ -57,7 +59,6 @@
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#include "Core/HLE/sceCtrl.h"
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#include "Core/Host.h"
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#include "Core/SaveState.h"
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#include "Core/HW/atrac3plus.h"
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#include "Common/MemArena.h"
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#include "ui_atlas.h"
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@ -65,8 +66,8 @@
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#include "GameInfoCache.h"
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#include "UIShader.h"
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#include "UI/PluginScreen.h"
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#include "UI/OnScreenDisplay.h"
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#include "UI/MiscScreens.h"
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// The new UI framework, for initialization
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@ -395,7 +396,7 @@ void NativeInit(int argc, const char *argv[],
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}
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#endif
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}
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if (skipLogo) {
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screenManager->switchScreen(new EmuScreen(boot_filename));
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} else {
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@ -585,7 +586,6 @@ void NativeUpdate(InputState &input) {
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}
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}
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UIUpdateMouse(0, input.pointer_x[0], input.pointer_y[0], input.pointer_down[0]);
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screenManager->update(input);
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}
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