Rip out the support for the Atrac3+ plugin. It is gone, to never return.

This commit is contained in:
Henrik Rydgård 2013-10-17 16:15:04 +02:00 committed by Henrik Rydgard
parent be40289d6c
commit 2c5adc96cf
12 changed files with 13 additions and 526 deletions

View file

@ -39,12 +39,14 @@
#include "native/util/text/utf8.h"
#include "gfx_es2/gl_state.h"
#include "gfx_es2/draw_text.h"
#include "gfx_es2/draw_buffer.h"
#include "gfx/gl_lost_manager.h"
#include "gfx/texture.h"
#include "i18n/i18n.h"
#include "input/input_state.h"
#include "math/math_util.h"
#include "math/lin/matrix4x4.h"
#include "ui/ui.h"
#include "ui/screen.h"
#include "ui/ui_context.h"
#include "ui/view.h"
@ -57,7 +59,6 @@
#include "Core/HLE/sceCtrl.h"
#include "Core/Host.h"
#include "Core/SaveState.h"
#include "Core/HW/atrac3plus.h"
#include "Common/MemArena.h"
#include "ui_atlas.h"
@ -65,8 +66,8 @@
#include "GameInfoCache.h"
#include "UIShader.h"
#include "UI/PluginScreen.h"
#include "UI/OnScreenDisplay.h"
#include "UI/MiscScreens.h"
// The new UI framework, for initialization
@ -395,7 +396,7 @@ void NativeInit(int argc, const char *argv[],
}
#endif
}
if (skipLogo) {
screenManager->switchScreen(new EmuScreen(boot_filename));
} else {
@ -585,7 +586,6 @@ void NativeUpdate(InputState &input) {
}
}
UIUpdateMouse(0, input.pointer_x[0], input.pointer_y[0], input.pointer_down[0]);
screenManager->update(input);
}