Send screenshots with compatibility reports.
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3 changed files with 21 additions and 4 deletions
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@ -69,7 +69,7 @@ namespace Reporting
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void ReportMessageFormatted(const char *message, const char *formatted);
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// Report the compatibility of the current game / configuration.
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void ReportCompatibility(const char *compat, int graphics, int speed, int gameplay);
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void ReportCompatibility(const char *compat, int graphics, int speed, int gameplay, std::string screenshotFilename);
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// Returns true if that identifier has not been logged yet.
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bool ShouldLogOnce(const char *identifier);
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