GE Debugger: Fix display event record timing.
When the display happens mid frame, this fixes it so you can see the result easily when running the dump, without manually stepping through.
This commit is contained in:
parent
79d16f7b9f
commit
2d3885fc1a
4 changed files with 27 additions and 20 deletions
|
@ -39,6 +39,7 @@
|
|||
#include "GPU/Common/FramebufferCommon.h"
|
||||
#include "GPU/Common/PostShader.h"
|
||||
#include "GPU/Common/TextureCacheCommon.h"
|
||||
#include "GPU/Debugger/Record.h"
|
||||
#include "GPU/GPUInterface.h"
|
||||
#include "GPU/GPUState.h"
|
||||
|
||||
|
@ -169,6 +170,7 @@ void FramebufferManagerCommon::SetDisplayFramebuffer(u32 framebuf, u32 stride, G
|
|||
displayFramebufPtr_ = framebuf;
|
||||
displayStride_ = stride;
|
||||
displayFormat_ = format;
|
||||
GPURecord::NotifyDisplay(framebuf, stride, format);
|
||||
}
|
||||
|
||||
VirtualFramebuffer *FramebufferManagerCommon::GetVFBAt(u32 addr) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue