Store: Show a rough speed indicator.

Some of the homebrew are a bit larger, it's nice to see a speed and not
just the progress bar.
This commit is contained in:
Unknown W. Brackets 2021-05-01 10:40:34 -07:00
parent 3379f33882
commit 2f08fb6583
7 changed files with 39 additions and 7 deletions

View file

@ -423,11 +423,11 @@ int Client::ReadResponseEntity(net::Buffer *readbuf, const std::vector<std::stri
if (!contentLength) {
// No way to know how far along we are. Let's just not update the progress counter.
if (!readbuf->ReadAllWithProgress(sock(), contentLength, nullptr, progress->cancelled))
if (!readbuf->ReadAllWithProgress(sock(), contentLength, nullptr, &progress->kBps, progress->cancelled))
return -1;
} else {
// Let's read in chunks, updating progress between each.
if (!readbuf->ReadAllWithProgress(sock(), contentLength, &progress->progress, progress->cancelled))
if (!readbuf->ReadAllWithProgress(sock(), contentLength, &progress->progress, &progress->kBps, progress->cancelled))
return -1;
}

View file

@ -48,6 +48,7 @@ struct RequestProgress {
explicit RequestProgress(bool *c) : cancelled(c) {}
float progress = 0.0f;
float kBps = 0.0f;
bool *cancelled = nullptr;
};
@ -98,6 +99,7 @@ public:
// Returns 1.0 when done. That one value can be compared exactly - or just use Done().
float Progress() const { return progress_.progress; }
float SpeedKBps() const { return progress_.kBps; }
bool Done() const { return completed_; }
bool Failed() const { return failed_; }

View file

@ -47,7 +47,7 @@ bool Buffer::FlushSocket(uintptr_t sock, double timeout, bool *cancelled) {
return true;
}
bool Buffer::ReadAllWithProgress(int fd, int knownSize, float *progress, bool *cancelled) {
bool Buffer::ReadAllWithProgress(int fd, int knownSize, float *progress, float *kBps, bool *cancelled) {
static constexpr float CANCEL_INTERVAL = 0.25f;
std::vector<char> buf;
// We're non-blocking and reading from an OS buffer, so try to read as much as we can at a time.
@ -59,6 +59,7 @@ bool Buffer::ReadAllWithProgress(int fd, int knownSize, float *progress, bool *c
buf.resize(1024);
}
double st = time_now_d();
int total = 0;
while (true) {
bool ready = false;
@ -84,6 +85,8 @@ bool Buffer::ReadAllWithProgress(int fd, int knownSize, float *progress, bool *c
total += retval;
if (progress)
*progress = (float)total / (float)knownSize;
if (kBps)
*kBps = (float)(total / (time_now_d() - st)) / 1024.0f;
}
return true;
}

View file

@ -8,7 +8,7 @@ class Buffer : public ::Buffer {
public:
bool FlushSocket(uintptr_t sock, double timeout, bool *cancelled = nullptr);
bool ReadAllWithProgress(int fd, int knownSize, float *progress, bool *cancelled);
bool ReadAllWithProgress(int fd, int knownSize, float *progress, float *kBps, bool *cancelled);
// < 0: error
// >= 0: number of bytes read

View file

@ -91,6 +91,12 @@ bool GameManager::CancelDownload() {
return true;
}
float GameManager::DownloadSpeedKBps() {
if (curDownload_)
return curDownload_->SpeedKBps();
return 0.0f;
}
bool GameManager::Uninstall(std::string name) {
if (name.empty()) {
ERROR_LOG(HLE, "Cannot remove an empty-named game");

View file

@ -48,6 +48,8 @@ public:
// Cancels the download in progress, if any.
bool CancelDownload();
float DownloadSpeedKBps();
// Call from time to time to check on completed downloads from the
// main UI thread.
void Update();

View file

@ -227,6 +227,7 @@ private:
UI::Button *installButton_ = nullptr;
UI::Button *launchButton_ = nullptr;
UI::Button *cancelButton_ = nullptr;
UI::TextView *speedView_ = nullptr;
bool wasInstalled_ = false;
};
@ -245,8 +246,13 @@ void ProductView::CreateViews() {
wasInstalled_ = IsGameInstalled();
if (!wasInstalled_) {
launchButton_ = nullptr;
installButton_ = Add(new Button(st->T("Install")));
LinearLayout *progressDisplay = new LinearLayout(ORIENT_HORIZONTAL);
installButton_ = progressDisplay->Add(new Button(st->T("Install")));
installButton_->OnClick.Handle(this, &ProductView::OnInstall);
speedView_ = progressDisplay->Add(new TextView(""));
speedView_->SetVisibility(V_GONE);
Add(progressDisplay);
} else {
installButton_ = nullptr;
Add(new TextView(st->T("Already Installed")));
@ -277,8 +283,17 @@ void ProductView::Update() {
if (installButton_) {
installButton_->SetEnabled(g_GameManager.GetState() == GameManagerState::IDLE);
}
if (cancelButton_ && g_GameManager.GetState() != GameManagerState::DOWNLOADING)
if (g_GameManager.GetState() == GameManagerState::DOWNLOADING) {
if (speedView_) {
float speed = g_GameManager.DownloadSpeedKBps();
speedView_->SetText(StringFromFormat("%0.1f KB/s", speed));
}
} else {
if (cancelButton_)
cancelButton_->SetVisibility(UI::V_GONE);
if (speedView_)
speedView_->SetVisibility(UI::V_GONE);
}
if (launchButton_)
launchButton_->SetEnabled(g_GameManager.GetState() == GameManagerState::IDLE);
View::Update();
@ -302,6 +317,10 @@ UI::EventReturn ProductView::OnInstall(UI::EventParams &e) {
if (cancelButton_) {
cancelButton_->SetVisibility(UI::V_VISIBLE);
}
if (speedView_) {
speedView_->SetVisibility(UI::V_VISIBLE);
speedView_->SetText("");
}
INFO_LOG(SYSTEM, "Triggering install of '%s'", fileUrl.c_str());
g_GameManager.DownloadAndInstall(fileUrl);
return UI::EVENT_DONE;