Two more renames to make things read better
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6 changed files with 10 additions and 10 deletions
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@ -537,7 +537,7 @@ u32 DrawEngineCommon::NormalizeVertices(u8 *outPtr, u8 *bufPtr, const u8 *inPtr,
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}
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void DrawEngineCommon::ApplyFramebufferRead(FBOTexState *fboTexState) {
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if (gstate_c.Use(GPU_USE_ANY_FRAMEBUFFER_FETCH)) {
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if (gstate_c.Use(GPU_USE_FRAMEBUFFER_FETCH)) {
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*fboTexState = FBO_TEX_READ_FRAMEBUFFER;
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} else {
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gpuStats.numCopiesForShaderBlend++;
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