SaveState: Allow loading save state in exception.
And allow saving as well, since we can maybe resume.
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eb8a239616
commit
32c7ff8436
3 changed files with 19 additions and 4 deletions
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@ -335,11 +335,15 @@ namespace SaveState
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void Load(const Path &filename, int slot, Callback callback, void *cbUserData)
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{
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if (coreState == CoreState::CORE_RUNTIME_ERROR)
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Core_EnableStepping(true);
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Enqueue(Operation(SAVESTATE_LOAD, filename, slot, callback, cbUserData));
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}
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void Save(const Path &filename, int slot, Callback callback, void *cbUserData)
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{
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if (coreState == CoreState::CORE_RUNTIME_ERROR)
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Core_EnableStepping(true);
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Enqueue(Operation(SAVESTATE_SAVE, filename, slot, callback, cbUserData));
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}
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@ -350,6 +354,8 @@ namespace SaveState
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void Rewind(Callback callback, void *cbUserData)
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{
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if (coreState == CoreState::CORE_RUNTIME_ERROR)
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Core_EnableStepping(true);
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Enqueue(Operation(SAVESTATE_REWIND, Path(), -1, callback, cbUserData));
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}
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@ -866,6 +872,7 @@ namespace SaveState
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callbackMessage = op.slot != LOAD_UNDO_SLOT ? sc->T("Loaded State") : sc->T("State load undone");
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callbackResult = TriggerLoadWarnings(callbackMessage);
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hasLoadedState = true;
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Core_ResetException();
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if (!slot_prefix.empty())
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callbackMessage = slot_prefix + callbackMessage;
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@ -944,6 +951,7 @@ namespace SaveState
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callbackMessage = sc->T("Loaded State");
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callbackResult = Status::SUCCESS;
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hasLoadedState = true;
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Core_ResetException();
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} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
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// Cripes. Good news is, we might have more. Let's try those too, better than a reset.
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if (HandleLoadFailure()) {
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@ -951,6 +959,7 @@ namespace SaveState
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callbackMessage = sc->T("Loaded State");
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callbackResult = Status::SUCCESS;
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hasLoadedState = true;
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Core_ResetException();
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} else {
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callbackMessage = std::string(i18nLoadFailure) + ": " + errorString;
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callbackResult = Status::FAILURE;
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