Clarify some logic, improve framebuffer names
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085900adb5
commit
32eb882bc6
7 changed files with 28 additions and 14 deletions
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@ -285,7 +285,7 @@ void CGEDebugger::DescribePrimaryPreview(const GPUgstate &state, wchar_t desc[25
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switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
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case PRIMARY_FRAMEBUF:
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_snwprintf(desc, 256, L"Color: 0x%08x (%dx%d) fmt %i", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), state.FrameBufFormat());
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_snwprintf(desc, 256, L"Color: 0x%08x (%dx%d) fmt %s", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), GeBufferFormatToString(state.FrameBufFormat()));
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break;
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case PRIMARY_DEPTHBUF:
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