Clarify some logic, improve framebuffer names

This commit is contained in:
Henrik Rydgård 2020-11-01 23:19:25 +01:00
parent 085900adb5
commit 32eb882bc6
7 changed files with 28 additions and 14 deletions

View file

@ -285,7 +285,7 @@ void CGEDebugger::DescribePrimaryPreview(const GPUgstate &state, wchar_t desc[25
switch (PrimaryDisplayType(fbTabs->CurrentTabIndex())) {
case PRIMARY_FRAMEBUF:
_snwprintf(desc, 256, L"Color: 0x%08x (%dx%d) fmt %i", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), state.FrameBufFormat());
_snwprintf(desc, 256, L"Color: 0x%08x (%dx%d) fmt %s", state.getFrameBufRawAddress(), primaryBuffer_->GetStride(), primaryBuffer_->GetHeight(), GeBufferFormatToString(state.FrameBufFormat()));
break;
case PRIMARY_DEPTHBUF: