Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.

This commit is contained in:
Henrik Rydgard 2016-03-30 23:26:16 +02:00
parent c2b66a0882
commit 32f5930e15
5 changed files with 80 additions and 62 deletions

View file

@ -800,51 +800,9 @@ void DrawEngineVulkan::DoFlush(VkCommandBuffer cmd) {
}
} else if (result.action == SW_CLEAR) {
// Note: we won't get here if the clear is alpha but not color, or color but not alpha.
// A rectangle will be used instead.
// TODO: If this is the first clear in a frame, translate to a cleared attachment load instead.
int mask = gstate.isClearModeColorMask() ? 1 : 0;
if (gstate.isClearModeAlphaMask()) mask |= 2;
if (gstate.isClearModeDepthMask()) mask |= 4;
VkClearValue colorValue, depthValue;
colorValue.color.float32[0] = (result.color & 0xFF) * (1.0f / 255.0f);
colorValue.color.float32[1] = ((result.color >> 8) & 0xFF) * (1.0f / 255.0f);
colorValue.color.float32[2] = ((result.color >> 16) & 0xFF) * (1.0f / 255.0f);
colorValue.color.float32[3] = ((result.color >> 24) & 0xFF) * (1.0f / 255.0f);
depthValue.depthStencil.depth = result.depth;
depthValue.depthStencil.stencil = (result.color >> 24) & 0xFF;
VkClearRect rect;
rect.baseArrayLayer = 0;
rect.layerCount = 1;
rect.rect.offset.x = 0;
rect.rect.offset.y = 0;
rect.rect.extent.width = gstate_c.curRTRenderWidth;
rect.rect.extent.height = gstate_c.curRTRenderHeight;
int count = 0;
VkClearAttachment attach[2];
if (mask & 3) {
attach[count].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
attach[count].clearValue = colorValue;
attach[count].colorAttachment = 0;
count++;
}
if (mask & 4) {
attach[count].aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
attach[count].clearValue = depthValue;
attach[count].colorAttachment = 0;
count++;
}
vkCmdClearAttachments(cmd_, count, attach, 1, &rect);
if (mask & 1) {
framebufferManager_->SetColorUpdated(gstate_c.skipDrawReason);
}
if (mask & 4) {
framebufferManager_->SetDepthUpdated();
}
// We let the framebuffer manager handle the clear. It can use renderpasses to optimize on tilers.
framebufferManager_->NotifyClear(gstate.isClearModeColorMask(), gstate.isClearModeAlphaMask(), gstate.isClearModeDepthMask(), result.color, result.depth);
}
}