Allow text input on some more platform in settings. See #9421
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1 changed files with 2 additions and 2 deletions
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@ -596,7 +596,7 @@ void GameSettingsScreen::CreateViews() {
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networkingSettings->Add(new CheckBox(&g_Config.bEnableWlan, n->T("Enable networking", "Enable networking/wlan (beta)")));
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#ifdef _WIN32
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#if !defined(MOBILE_DEVICE) && !defined(USING_QT_UI)
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networkingSettings->Add(new PopupTextInputChoice(&g_Config.proAdhocServer, n->T("Change proAdhocServer Address"), "", 255, screenManager()));
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#elif defined(__ANDROID__)
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networkingSettings->Add(new ChoiceWithValueDisplay(&g_Config.proAdhocServer, n->T("Change proAdhocServer Address"), nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeproAdhocServerAddress);
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@ -738,7 +738,7 @@ void GameSettingsScreen::CreateViews() {
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systemSettings->Add(new PopupMultiChoice(&g_Config.iPSPModel, sy->T("PSP Model"), models, 0, ARRAY_SIZE(models), sy->GetName(), screenManager()))->SetEnabled(!PSP_IsInited());
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// TODO: Come up with a way to display a keyboard for mobile users,
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// so until then, this is Windows/Desktop only.
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#if defined(_WIN32) // TODO: Add all platforms where KEY_CHAR support is added
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#if !defined(MOBILE_DEVICE) && !defined(USING_QT_UI) // TODO: Add all platforms where KEY_CHAR support is added
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systemSettings->Add(new PopupTextInputChoice(&g_Config.sNickName, sy->T("Change Nickname"), "", 32, screenManager()));
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#elif defined(USING_QT_UI)
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systemSettings->Add(new Choice(sy->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
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