Do a similar thing for D3D (let the backend handle the dirtying).

This commit is contained in:
Henrik Rydgård 2020-05-24 20:57:59 +02:00
parent bebf649705
commit 370678c498
14 changed files with 71 additions and 21 deletions

View file

@ -482,6 +482,10 @@ public:
void HandleEvent(Event ev, int width, int height, void *param1, void *param2) override;
int GetCurrentStepId() const {
return renderManager_.GetCurrentStepId();
}
private:
VulkanTexture *GetNullTexture();
VulkanContext *vulkan_ = nullptr;