Do a similar thing for D3D (let the backend handle the dirtying).
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14 changed files with 71 additions and 21 deletions
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@ -482,6 +482,10 @@ public:
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void HandleEvent(Event ev, int width, int height, void *param1, void *param2) override;
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int GetCurrentStepId() const {
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return renderManager_.GetCurrentStepId();
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}
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private:
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VulkanTexture *GetNullTexture();
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VulkanContext *vulkan_ = nullptr;
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