GLES: Use linear for high-res FBO tex copies.
This commit is contained in:
parent
e56ae322fd
commit
38161f3c69
3 changed files with 6 additions and 3 deletions
|
@ -1056,8 +1056,8 @@ void GLQueueRunner::fbo_ext_create(const GLRInitStep &step) {
|
|||
fbo->color_texture.target = GL_TEXTURE_2D;
|
||||
fbo->color_texture.wrapS = GL_CLAMP_TO_EDGE;
|
||||
fbo->color_texture.wrapT = GL_CLAMP_TO_EDGE;
|
||||
fbo->color_texture.magFilter = step.texture_image.linearFilter ? GL_LINEAR : GL_NEAREST;
|
||||
fbo->color_texture.minFilter = step.texture_image.linearFilter ? GL_LINEAR : GL_NEAREST;
|
||||
fbo->color_texture.magFilter = GL_LINEAR;
|
||||
fbo->color_texture.minFilter = GL_LINEAR;
|
||||
fbo->color_texture.maxLod = 0.0f;
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, fbo->color_texture.wrapS);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, fbo->color_texture.wrapT);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue