Debugger: Centralize context menu handling.
This deduplicates a bit, but more importantly keeps all the IDs together.
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14 changed files with 144 additions and 68 deletions
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@ -33,6 +33,7 @@
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#include "Windows/GEDebugger/TabDisplayLists.h"
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#include "Windows/GEDebugger/TabState.h"
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#include "Windows/GEDebugger/TabVertices.h"
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#include "Windows/W32Util/ContextMenu.h"
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#include "Windows/W32Util/ShellUtil.h"
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#include "Windows/InputBox.h"
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#include "Windows/MainWindow.h"
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@ -48,8 +49,6 @@
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#include <windowsx.h>
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#include <commctrl.h>
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const int POPUP_SUBMENU_ID_GEDBG_PREVIEW = 8;
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using namespace GPUBreakpoints;
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using namespace GPUDebug;
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using namespace GPUStepping;
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@ -211,15 +210,13 @@ CGEDebugger::~CGEDebugger() {
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void CGEDebugger::SetupPreviews() {
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if (primaryWindow == nullptr) {
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HMENU subMenu = GetSubMenu(g_hPopupMenus, POPUP_SUBMENU_ID_GEDBG_PREVIEW);
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primaryWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_FRAME));
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primaryWindow->Initialize(SimpleGLWindow::ALPHA_IGNORE | SimpleGLWindow::RESIZE_SHRINK_CENTER);
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primaryWindow->SetHoverCallback([&] (int x, int y) {
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PrimaryPreviewHover(x, y);
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});
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primaryWindow->SetRightClickMenu(subMenu, [&] (int cmd) {
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HMENU subMenu = GetSubMenu(g_hPopupMenus, POPUP_SUBMENU_ID_GEDBG_PREVIEW);
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primaryWindow->SetRightClickMenu(ContextMenuID::GEDBG_PREVIEW, [&] (int cmd) {
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HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_PREVIEW);
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switch (cmd) {
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case 0:
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// Setup.
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@ -243,15 +240,13 @@ void CGEDebugger::SetupPreviews() {
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primaryWindow->Clear();
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}
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if (secondWindow == nullptr) {
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HMENU subMenu = GetSubMenu(g_hPopupMenus, POPUP_SUBMENU_ID_GEDBG_PREVIEW);
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secondWindow = SimpleGLWindow::GetFrom(GetDlgItem(m_hDlg, IDC_GEDBG_TEX));
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secondWindow->Initialize(SimpleGLWindow::ALPHA_BLEND | SimpleGLWindow::RESIZE_SHRINK_CENTER);
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secondWindow->SetHoverCallback([&] (int x, int y) {
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SecondPreviewHover(x, y);
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});
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secondWindow->SetRightClickMenu(subMenu, [&] (int cmd) {
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HMENU subMenu = GetSubMenu(g_hPopupMenus, POPUP_SUBMENU_ID_GEDBG_PREVIEW);
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secondWindow->SetRightClickMenu(ContextMenuID::GEDBG_PREVIEW, [&] (int cmd) {
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HMENU subMenu = GetContextMenu(ContextMenuID::GEDBG_PREVIEW);
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switch (cmd) {
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case 0:
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// Setup.
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