["lang" .ini files] Move some translations in [Game]
Translations moved : >> "Game = " >> "MB = " >> "SaveData = " >> "Delete Savedata = " >> "Cancel = " >> "Delete Game = " line 176 : Rename "DeleteGame" to "DeleteConfirmGame" to avoid confusion with "Delete Game".
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1 changed files with 7 additions and 7 deletions
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@ -107,7 +107,7 @@ void GameScreen::DrawBackground(UIContext &dc) {
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void GameScreen::update(InputState &input) {
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UIScreen::update(input);
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I18NCategory *g = GetI18NCategory("General");
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I18NCategory *ga = GetI18NCategory("Game");
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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if (tvTitle_)
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@ -120,9 +120,9 @@ void GameScreen::update(InputState &input) {
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if (info->gameSize) {
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char temp[256];
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sprintf(temp, "%s: %1.1f %s", g->T("Game"), (float) (info->gameSize) / 1024.f / 1024.f, g->T("MB"));
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sprintf(temp, "%s: %1.1f %s", ga->T("Game"), (float) (info->gameSize) / 1024.f / 1024.f, ga->T("MB"));
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tvGameSize_->SetText(temp);
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sprintf(temp, "%s: %1.2f %s", g->T("SaveData"), (float) (info->saveDataSize) / 1024.f / 1024.f, g->T("MB"));
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sprintf(temp, "%s: %1.2f %s", ga->T("SaveData"), (float) (info->saveDataSize) / 1024.f / 1024.f, ga->T("MB"));
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tvSaveDataSize_->SetText(temp);
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}
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}
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@ -148,11 +148,11 @@ UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) {
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UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *g = GetI18NCategory("General");
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I18NCategory *ga = GetI18NCategory("Game");
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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if (info) {
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screenManager()->push(
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new PromptScreen(d->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), g->T("Delete Savedata"), g->T("Cancel"),
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new PromptScreen(d->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("Delete Savedata"), ga->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteSaveData, this, placeholder::_1)));
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}
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@ -169,11 +169,11 @@ void GameScreen::CallbackDeleteSaveData(bool yes) {
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UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
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I18NCategory *d = GetI18NCategory("Dialog");
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I18NCategory *g = GetI18NCategory("General");
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I18NCategory *ga = GetI18NCategory("Game");
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GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
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if (info) {
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screenManager()->push(
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new PromptScreen(d->T("DeleteGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), g->T("Delete Game"), g->T("Cancel"),
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new PromptScreen(d->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("Delete Game"), ga->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteGame, this, placeholder::_1)));
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}
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