Make the Loader API thread-safe

Since the majority of the code is using ReadAt API already, map this to
a `readp` "syscall" which does not mutate any state about the file
descriptor therefore making it fairly safe multi-threading wise.

This allows to get rid of read-time mutexes in RamCachedFileLoader and
therefore fixes #9803
This commit is contained in:
Simonas Kazlauskas 2017-06-23 17:23:43 +03:00
parent 3249d81654
commit 3c3596dbf2
14 changed files with 7 additions and 107 deletions

View file

@ -34,13 +34,6 @@ public:
s64 FileSize() override;
std::string Path() const override;
void Seek(s64 absolutePos) override;
size_t Read(size_t bytes, size_t count, void *data, Flags flags = Flags::NONE) override {
return ReadAt(filepos_, bytes, count, data, flags);
}
size_t Read(size_t bytes, void *data, Flags flags = Flags::NONE) override {
return ReadAt(filepos_, bytes, data, flags);
}
size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data, Flags flags = Flags::NONE) override {
return ReadAt(absolutePos, bytes * count, data, flags) / bytes;
}
@ -65,7 +58,6 @@ private:
};
s64 filesize_;
s64 filepos_;
FileLoader *backend_;
int exists_;
int isDirectory_;