Make the Loader API thread-safe
Since the majority of the code is using ReadAt API already, map this to a `readp` "syscall" which does not mutate any state about the file descriptor therefore making it fairly safe multi-threading wise. This allows to get rid of read-time mutexes in RamCachedFileLoader and therefore fixes #9803
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14 changed files with 7 additions and 107 deletions
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@ -15,14 +15,15 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <cstdio>
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#include "file/file_util.h"
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#include "Common/FileUtil.h"
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#include "Core/FileLoaders/LocalFileLoader.h"
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LocalFileLoader::LocalFileLoader(const std::string &filename)
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: fd_(0), f_(nullptr), filesize_(0), filename_(filename) {
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// FIXME: perhaps at this point we should just use plain open?
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f_ = File::OpenCFile(filename, "rb");
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fd_ = fileno(f_);
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if (!f_) {
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return;
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}
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@ -30,8 +31,6 @@ LocalFileLoader::LocalFileLoader(const std::string &filename)
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#ifdef __ANDROID__
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// Android NDK does not support 64-bit file I/O using C streams
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// so we fall back onto syscalls
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fd_ = fileno(f_);
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off64_t off = lseek64(fd_, 0, SEEK_END);
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filesize_ = off;
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lseek64(fd_, 0, SEEK_SET);
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@ -73,23 +72,6 @@ std::string LocalFileLoader::Path() const {
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return filename_;
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}
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void LocalFileLoader::Seek(s64 absolutePos) {
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#ifdef __ANDROID__
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lseek64(fd_, absolutePos, SEEK_SET);
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#else
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fseeko(f_, absolutePos, SEEK_SET);
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#endif
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}
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size_t LocalFileLoader::Read(size_t bytes, size_t count, void *data, Flags flags) {
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#ifdef __ANDROID__
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return read(fd_, data, bytes * count) / bytes;
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#else
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return fread(data, bytes, count, f_);
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#endif
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}
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size_t LocalFileLoader::ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data, Flags flags) {
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Seek(absolutePos);
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return Read(bytes, count, data);
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return pread(fd_, data, bytes * count, absolutePos) / bytes;
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}
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