Add Movie Menu to Win32
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parent
1fc6191c85
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3d8a49c846
4 changed files with 38 additions and 6 deletions
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@ -74,8 +74,9 @@ namespace MainWindow {
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MENU_FILE = 0,
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MENU_EMULATION = 1,
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MENU_DEBUG = 2,
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MENU_OPTIONS = 3,
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MENU_HELP = 4,
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MENU_MOVIE = 3,
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MENU_OPTIONS = 4,
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MENU_HELP = 5,
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// File submenus
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SUBMENU_FILE_SAVESTATE_SLOT = 6,
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@ -217,6 +218,7 @@ namespace MainWindow {
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TranslateMenu(menu, "File", MENU_FILE);
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TranslateMenu(menu, "Emulation", MENU_EMULATION);
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TranslateMenu(menu, "Debugging", MENU_DEBUG);
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TranslateMenu(menu, "Movie", MENU_MOVIE);
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TranslateMenu(menu, "Game Settings", MENU_OPTIONS);
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TranslateMenu(menu, "Help", MENU_HELP);
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@ -271,6 +273,10 @@ namespace MainWindow {
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TranslateMenuItem(menu, ID_OPTIONS_CONTROLS);
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TranslateMenuItem(menu, ID_OPTIONS_DISPLAY_LAYOUT);
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// Movie menu
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TranslateMenuItem(menu, ID_MOVIE_DUMPFRAMES);
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TranslateMenuItem(menu, ID_MOVIE_USEFFV1);
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// Skip display multipliers x1-x10
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TranslateMenuItem(menu, ID_OPTIONS_FULLSCREEN, L"\tAlt+Return, F11");
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TranslateMenuItem(menu, ID_OPTIONS_VSYNC);
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@ -928,6 +934,14 @@ namespace MainWindow {
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g_TakeScreenshot = true;
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break;
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case ID_MOVIE_DUMPFRAMES:
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g_Config.bDumpFrames = !g_Config.bDumpFrames;
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break;
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case ID_MOVIE_USEFFV1:
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g_Config.bUseFFV1 = !g_Config.bUseFFV1;
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break;
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default:
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{
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// Handle the dynamic shader switching here.
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@ -966,6 +980,8 @@ namespace MainWindow {
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CHECKITEM(ID_TEXTURESCALING_DEPOSTERIZE, g_Config.bTexDeposterize);
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CHECKITEM(ID_EMULATION_CHEATS, g_Config.bEnableCheats);
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CHECKITEM(ID_OPTIONS_IGNOREWINKEY, g_Config.bIgnoreWindowsKey);
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CHECKITEM(ID_MOVIE_DUMPFRAMES, g_Config.bDumpFrames);
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CHECKITEM(ID_MOVIE_USEFFV1, g_Config.bUseFFV1);
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static const int displayrotationitems[] = {
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ID_EMULATION_ROTATION_H,
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