Fix minor discrepancy in shader ID calculation, I don't think this will fix anything though. Bumping shader cache version and doing minor cleanup too.

This commit is contained in:
Henrik Rydgård 2017-11-30 22:44:39 +01:00
parent 20e93515be
commit 3e011238c5
4 changed files with 5 additions and 6 deletions

View file

@ -207,7 +207,6 @@ void SoftwareTransform(
float uv[3] = {0, 0, 1};
float fogCoef = 1.0f;
// We do software T&L for now
float out[3];
float pos[3];
Vec3f normal(0, 0, 1);