Revert "Remove option" (disable alpha test)
Fixes issue #6286.
This reverts commit d2ce635bbf
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parent
2a3496b65c
commit
3e97713d16
4 changed files with 6 additions and 2 deletions
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@ -571,6 +571,7 @@ static ConfigSetting debuggerSettings[] = {
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static ConfigSetting speedHackSettings[] = {
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ReportedConfigSetting("PrescaleUV", &g_Config.bPrescaleUV, false),
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ReportedConfigSetting("DisableAlphaTest", &g_Config.bDisableAlphaTest, false),
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ConfigSetting(false),
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};
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@ -254,6 +254,7 @@ public:
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// * Still has major problems so off by default - need to store tex scale/offset per DeferredDrawCall,
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// which currently isn't done so if texscale/offset isn't static (like in Tekken 6) things go wrong.
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bool bPrescaleUV;
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bool bDisableAlphaTest; // Helps PowerVR immensely, breaks some graphics
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// End GLES hacks.
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// Risky JIT optimizations
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@ -350,7 +350,7 @@ void ComputeFragmentShaderID(FragmentShaderID *id) {
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} else {
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bool lmode = gstate.isUsingSecondaryColor() && gstate.isLightingEnabled();
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bool enableFog = gstate.isFogEnabled() && !gstate.isModeThrough();
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bool enableAlphaTest = gstate.isAlphaTestEnabled() && !IsAlphaTestTriviallyTrue();
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bool enableAlphaTest = gstate.isAlphaTestEnabled() && !IsAlphaTestTriviallyTrue() && !g_Config.bDisableAlphaTest;
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bool alphaTestAgainstZero = gstate.getAlphaTestRef() == 0;
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bool enableColorTest = gstate.isColorTestEnabled() && !IsColorTestTriviallyTrue();
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bool alphaToColorDoubling = AlphaToColorDoubling();
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@ -497,7 +497,7 @@ void GenerateFragmentShader(char *buffer) {
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bool lmode = gstate.isUsingSecondaryColor() && gstate.isLightingEnabled();
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bool doTexture = gstate.isTextureMapEnabled() && !gstate.isModeClear();
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bool enableFog = gstate.isFogEnabled() && !gstate.isModeThrough() && !gstate.isModeClear();
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bool enableAlphaTest = gstate.isAlphaTestEnabled() && !IsAlphaTestTriviallyTrue() && !gstate.isModeClear();
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bool enableAlphaTest = gstate.isAlphaTestEnabled() && !IsAlphaTestTriviallyTrue() && !gstate.isModeClear() && !g_Config.bDisableAlphaTest;
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bool alphaTestAgainstZero = gstate.getAlphaTestRef() == 0;
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bool enableColorTest = gstate.isColorTestEnabled() && !IsColorTestTriviallyTrue() && !gstate.isModeClear();
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bool alphaToColorDoubling = AlphaToColorDoubling();
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@ -189,6 +189,8 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new ItemHeader(gs->T("Hack Settings", "Hack Settings (these WILL cause glitches)")));
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graphicsSettings->Add(new CheckBox(&g_Config.bTimerHack, gs->T("Timer Hack")));
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// Maybe hide this on non-PVR?
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graphicsSettings->Add(new CheckBox(&g_Config.bDisableAlphaTest, gs->T("Disable Alpha Test (PowerVR speedup)")))->OnClick.Handle(this, &GameSettingsScreen::OnShaderChange);
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graphicsSettings->Add(new CheckBox(&g_Config.bDisableStencilTest, gs->T("Disable Stencil Test")));
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graphicsSettings->Add(new CheckBox(&g_Config.bAlwaysDepthWrite, gs->T("Always Depth Write")));
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CheckBox *prescale = graphicsSettings->Add(new CheckBox(&g_Config.bPrescaleUV, gs->T("Texture Coord Speedhack")));
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