Minor fixes
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@ -2862,6 +2862,8 @@ void FramebufferManagerCommon::DownloadFramebufferForClut(u32 fb_address, u32 lo
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void FramebufferManagerCommon::RebindFramebuffer(const char *tag) {
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draw_->Invalidate(InvalidationFlags::CACHED_RENDER_STATE);
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shaderManager_->DirtyLastShader();
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// Needed for D3D11 to run validation clean. I don't think it's actually an issue.
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// textureCache_->ForgetLastTexture();
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if (currentRenderVfb_ && currentRenderVfb_->fbo) {
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draw_->BindFramebufferAsRenderTarget(currentRenderVfb_->fbo, { Draw::RPAction::KEEP, Draw::RPAction::KEEP, Draw::RPAction::KEEP }, tag);
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} else {
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