Get rid of the separate "Main settings", put them in the System Settings category instead.
This commit is contained in:
parent
0fddaf146f
commit
3f6d1d5e13
5 changed files with 49 additions and 67 deletions
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@ -341,6 +341,31 @@ void GameSettingsScreen::CreateViews() {
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systemSettings->Add(new CheckBox(&g_Config.bSeparateIOThread, s->T("I/O on thread (experimental)")))->SetEnabled(!PSP_IsInited());
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systemSettings->Add(new CheckBox(&g_Config.bSeparateIOThread, s->T("I/O on thread (experimental)")))->SetEnabled(!PSP_IsInited());
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systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, gs->T("Change CPU Clock", "Change CPU Clock (0 = default)"), screenManager()));
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systemSettings->Add(new PopupSliderChoice(&g_Config.iLockedCPUSpeed, 0, 1000, gs->T("Change CPU Clock", "Change CPU Clock (0 = default)"), screenManager()));
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enableReports_ = g_Config.sReportHost != "";
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LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
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systemSettings->SetSpacing(0);
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systemSettings->Add(new ItemHeader(g->T("General")));
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systemSettings->Add(new CheckBox(&enableReports_, s->T("Enable Compatibility Server Reports")));
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#ifndef ANDROID
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// Need to move the cheat config dir somewhere where it can be read/written on android
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systemSettings->Add(new CheckBox(&g_Config.bEnableCheats, s->T("Enable Cheats")));
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#endif
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#ifdef _WIN32
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// Screenshot functionality is not yet available on non-Windows
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systemSettings->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, gs->T("Screenshots as PNG")));
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#endif
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// TODO: Come up with a way to display a keyboard for mobile users,
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// so until then, this is Windows/Desktop only.
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#ifdef _WIN32
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systemSettings->Add(new Choice(s->T("Change Nickname")))->OnClick.Handle(this, &GameSettingsScreen::OnChangeNickname);
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#endif
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systemSettings->Add(new Choice(s->T("System Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
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systemSettings->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GameSettingsScreen::OnDeveloperTools);
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systemSettings->Add(new Choice(g->T("Back")))->OnClick.Handle(this, &GameSettingsScreen::OnBack);
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#ifndef ANDROID
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#ifndef ANDROID
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systemSettings->Add(new ItemHeader(s->T("Cheats", "Cheats (experimental, see forums)")));
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systemSettings->Add(new ItemHeader(s->T("Cheats", "Cheats (experimental, see forums)")));
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systemSettings->Add(new Choice(s->T("Reload Cheats")))->OnClick.Handle(this, &GameSettingsScreen::OnReloadCheats);
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systemSettings->Add(new Choice(s->T("Reload Cheats")))->OnClick.Handle(this, &GameSettingsScreen::OnReloadCheats);
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@ -424,6 +449,8 @@ UI::EventReturn GameSettingsScreen::OnBack(UI::EventParams &e) {
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Atrac3plus_Decoder::Init();
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Atrac3plus_Decoder::Init();
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else Atrac3plus_Decoder::Shutdown();
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else Atrac3plus_Decoder::Shutdown();
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}
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}
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g_Config.sReportHost = enableReports_ ? "report.ppsspp.org" : "";
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g_Config.Save();
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#ifdef _WIN32
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#ifdef _WIN32
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PostMessage(MainWindow::hwndMain, MainWindow::WM_USER_ATRAC_STATUS_CHANGED, 0, 0);
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PostMessage(MainWindow::hwndMain, MainWindow::WM_USER_ATRAC_STATUS_CHANGED, 0, 0);
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@ -432,40 +459,15 @@ UI::EventReturn GameSettingsScreen::OnBack(UI::EventParams &e) {
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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}
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}
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/*
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void GlobalSettingsScreen::CreateViews() {
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void GlobalSettingsScreen::CreateViews() {
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using namespace UI;
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using namespace UI;
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root_ = new ScrollView(ORIENT_VERTICAL);
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root_ = new ScrollView(ORIENT_VERTICAL);
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enableReports_ = g_Config.sReportHost != "";
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enableReports_ = g_Config.sReportHost != "";
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}*/
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I18NCategory *g = GetI18NCategory("General");
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UI::EventReturn GameSettingsScreen::OnChangeNickname(UI::EventParams &e) {
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I18NCategory *s = GetI18NCategory("System");
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I18NCategory *gs = GetI18NCategory("Graphics");
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LinearLayout *list = root_->Add(new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)));
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list->SetSpacing(0);
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list->Add(new ItemHeader(g->T("General")));
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list->Add(new CheckBox(&enableReports_, s->T("Enable Compatibility Server Reports")));
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#ifndef ANDROID
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// Need to move the cheat config dir somewhere where it can be read/written on android
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list->Add(new CheckBox(&g_Config.bEnableCheats, s->T("Enable Cheats")));
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#endif
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#ifdef _WIN32
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// Screenshot functionality is not yet available on non-Windows
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list->Add(new CheckBox(&g_Config.bScreenshotsAsPNG, gs->T("Screenshots as PNG")));
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#endif
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// TODO: Come up with a way to display a keyboard for mobile users,
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// so until then, this is Windows/Desktop only.
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#ifdef _WIN32
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list->Add(new Choice(s->T("Change Nickname")))->OnClick.Handle(this, &GlobalSettingsScreen::OnChangeNickname);
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#endif
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list->Add(new Choice(s->T("System Language")))->OnClick.Handle(this, &GlobalSettingsScreen::OnLanguage);
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list->Add(new Choice(s->T("Developer Tools")))->OnClick.Handle(this, &GlobalSettingsScreen::OnDeveloperTools);
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list->Add(new Choice(g->T("Back")))->OnClick.Handle(this, &GlobalSettingsScreen::OnBack);
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}
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UI::EventReturn GlobalSettingsScreen::OnChangeNickname(UI::EventParams &e) {
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#ifdef _WIN32
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#ifdef _WIN32
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const size_t name_len = 256;
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const size_t name_len = 256;
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@ -480,17 +482,17 @@ UI::EventReturn GlobalSettingsScreen::OnChangeNickname(UI::EventParams &e) {
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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}
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}
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UI::EventReturn GlobalSettingsScreen::OnFactoryReset(UI::EventParams &e) {
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UI::EventReturn GameSettingsScreen::OnFactoryReset(UI::EventParams &e) {
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screenManager()->push(new PluginScreen());
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screenManager()->push(new PluginScreen());
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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}
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}
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UI::EventReturn GlobalSettingsScreen::OnLanguage(UI::EventParams &e) {
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UI::EventReturn GameSettingsScreen::OnLanguage(UI::EventParams &e) {
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screenManager()->push(new NewLanguageScreen());
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screenManager()->push(new NewLanguageScreen());
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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}
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}
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UI::EventReturn GlobalSettingsScreen::OnDeveloperTools(UI::EventParams &e) {
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UI::EventReturn GameSettingsScreen::OnDeveloperTools(UI::EventParams &e) {
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screenManager()->push(new DeveloperToolsScreen());
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screenManager()->push(new DeveloperToolsScreen());
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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}
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}
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@ -500,13 +502,6 @@ UI::EventReturn GameSettingsScreen::OnControlMapping(UI::EventParams &e) {
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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}
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}
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UI::EventReturn GlobalSettingsScreen::OnBack(UI::EventParams &e) {
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screenManager()->finishDialog(this, DR_OK);
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g_Config.sReportHost = enableReports_ ? "report.ppsspp.org" : "";
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g_Config.Save();
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return UI::EVENT_DONE;
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}
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void DeveloperToolsScreen::CreateViews() {
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void DeveloperToolsScreen::CreateViews() {
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using namespace UI;
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using namespace UI;
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root_ = new ScrollView(ORIENT_VERTICAL);
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root_ = new ScrollView(ORIENT_VERTICAL);
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@ -24,7 +24,7 @@
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// per game.
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// per game.
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class GameSettingsScreen : public UIDialogScreenWithBackground {
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class GameSettingsScreen : public UIDialogScreenWithBackground {
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public:
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public:
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GameSettingsScreen(std::string gamePath, std::string gameID = "") : gamePath_(gamePath), gameID_(gameID), iAlternateSpeedPercent_(3) {}
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GameSettingsScreen(std::string gamePath, std::string gameID = "") : gamePath_(gamePath), gameID_(gameID), iAlternateSpeedPercent_(3), enableReports_(false) {}
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virtual void update(InputState &input);
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virtual void update(InputState &input);
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@ -46,12 +46,19 @@ private:
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UI::EventReturn OnBack(UI::EventParams &e);
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UI::EventReturn OnBack(UI::EventParams &e);
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UI::EventReturn OnReloadCheats(UI::EventParams &e);
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UI::EventReturn OnReloadCheats(UI::EventParams &e);
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// Global settings handlers
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UI::EventReturn OnLanguage(UI::EventParams &e);
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UI::EventReturn OnFactoryReset(UI::EventParams &e);
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UI::EventReturn OnDeveloperTools(UI::EventParams &e);
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UI::EventReturn OnChangeNickname(UI::EventParams &e);
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// Temporaries to convert bools to int settings
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// Temporaries to convert bools to int settings
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bool cap60FPS_;
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bool cap60FPS_;
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bool enableReports_;
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int iAlternateSpeedPercent_;
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int iAlternateSpeedPercent_;
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};
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};
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// TODO: Move to its own file.
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/*
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class GlobalSettingsScreen : public UIDialogScreenWithBackground {
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class GlobalSettingsScreen : public UIDialogScreenWithBackground {
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public:
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public:
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GlobalSettingsScreen() {}
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GlobalSettingsScreen() {}
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@ -60,15 +67,9 @@ protected:
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virtual void CreateViews();
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virtual void CreateViews();
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private:
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private:
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// Event handlers
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UI::EventReturn OnLanguage(UI::EventParams &e);
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UI::EventReturn OnFactoryReset(UI::EventParams &e);
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UI::EventReturn OnBack(UI::EventParams &e);
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UI::EventReturn OnDeveloperTools(UI::EventParams &e);
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UI::EventReturn OnChangeNickname(UI::EventParams &e);
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// Temporaries to convert bools to other kinds of settings
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// Temporaries to convert bools to other kinds of settings
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bool enableReports_;
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};*/
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};
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class DeveloperToolsScreen : public UIDialogScreenWithBackground {
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class DeveloperToolsScreen : public UIDialogScreenWithBackground {
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public:
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public:
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@ -214,12 +214,13 @@ public:
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}
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}
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std::string GetFriendlyPath() {
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std::string GetFriendlyPath() {
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std::string str = GetPath();
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std::string str = GetPath();
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/*
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#ifdef ANDROID
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#ifdef ANDROID
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if (!memcmp(str.c_str(), g_Config.memCardDirectory.c_str(), g_Config.memCardDirectory.size()))
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if (!memcmp(str.c_str(), g_Config.memCardDirectory.c_str(), g_Config.memCardDirectory.size()))
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{
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{
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str = str.substr(g_Config.memCardDirectory.size());
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str = str.substr(g_Config.memCardDirectory.size());
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}
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}
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#endif
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#endif*/
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return str;
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return str;
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}
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}
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@ -245,8 +246,7 @@ void PathBrowser::GetListing(std::vector<FileInfo> &fileInfo, const char *filter
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if (path_ == "/") {
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if (path_ == "/") {
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// Special path that means root of file system.
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// Special path that means root of file system.
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std::vector<std::string> drives = getWindowsDrives();
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std::vector<std::string> drives = getWindowsDrives();
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for (auto drive = drives.begin(); drive != drives.end(); ++drive)
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for (auto drive = drives.begin(); drive != drives.end(); ++drive) {
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{
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FileInfo fake;
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FileInfo fake;
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fake.fullName = *drive;
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fake.fullName = *drive;
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fake.name = *drive;
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fake.name = *drive;
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@ -531,7 +531,6 @@ void MainScreen::CreateViews() {
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rightColumnItems->Add(new Choice(m->T("Load","Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile);
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rightColumnItems->Add(new Choice(m->T("Load","Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile);
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#endif
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#endif
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rightColumnItems->Add(new Choice(m->T("Game Settings")))->OnClick.Handle(this, &MainScreen::OnGameSettings);
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rightColumnItems->Add(new Choice(m->T("Game Settings")))->OnClick.Handle(this, &MainScreen::OnGameSettings);
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rightColumnItems->Add(new Choice(m->T("Main Settings")))->OnClick.Handle(this, &MainScreen::OnSettings);
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rightColumnItems->Add(new Choice(m->T("Exit")))->OnClick.Handle(this, &MainScreen::OnExit);
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rightColumnItems->Add(new Choice(m->T("Exit")))->OnClick.Handle(this, &MainScreen::OnExit);
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rightColumnItems->Add(new Choice(m->T("Credits")))->OnClick.Handle(this, &MainScreen::OnCredits);
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rightColumnItems->Add(new Choice(m->T("Credits")))->OnClick.Handle(this, &MainScreen::OnCredits);
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rightColumnItems->Add(new Choice(m->T("www.ppsspp.org")))->OnClick.Handle(this, &MainScreen::OnPPSSPPOrg);
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rightColumnItems->Add(new Choice(m->T("www.ppsspp.org")))->OnClick.Handle(this, &MainScreen::OnPPSSPPOrg);
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@ -581,12 +580,6 @@ UI::EventReturn MainScreen::OnGameSettings(UI::EventParams &e) {
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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}
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}
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UI::EventReturn MainScreen::OnSettings(UI::EventParams &e) {
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// screenManager()->push(new SettingsScreen());
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screenManager()->push(new GlobalSettingsScreen());
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return UI::EVENT_DONE;
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}
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UI::EventReturn MainScreen::OnCredits(UI::EventParams &e) {
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UI::EventReturn MainScreen::OnCredits(UI::EventParams &e) {
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screenManager()->push(new CreditsScreen());
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screenManager()->push(new CreditsScreen());
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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rightColumnItems->Add(new Choice(i->T("Continue")))->OnClick.Handle(this, &GamePauseScreen::OnContinue);
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rightColumnItems->Add(new Choice(i->T("Continue")))->OnClick.Handle(this, &GamePauseScreen::OnContinue);
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rightColumnItems->Add(new Choice(i->T("Game Settings")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
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rightColumnItems->Add(new Choice(i->T("Game Settings")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
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rightColumnItems->Add(new Choice(i->T("Main Settings")))->OnClick.Handle(this, &GamePauseScreen::OnMainSettings);
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rightColumnItems->Add(new Choice(i->T("Exit to menu")))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
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rightColumnItems->Add(new Choice(i->T("Exit to menu")))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
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}
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}
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UI::EventReturn GamePauseScreen::OnMainSettings(UI::EventParams &e) {
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screenManager()->push(new GlobalSettingsScreen());
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return UI::EVENT_DONE;
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}
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UI::EventReturn GamePauseScreen::OnGameSettings(UI::EventParams &e) {
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UI::EventReturn GamePauseScreen::OnGameSettings(UI::EventParams &e) {
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screenManager()->push(new GameSettingsScreen(gamePath_));
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screenManager()->push(new GameSettingsScreen(gamePath_));
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return UI::EVENT_DONE;
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return UI::EVENT_DONE;
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UI::EventReturn OnGameSelectedInstant(UI::EventParams &e);
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UI::EventReturn OnGameSelectedInstant(UI::EventParams &e);
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// Event handlers
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// Event handlers
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UI::EventReturn OnLoadFile(UI::EventParams &e);
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UI::EventReturn OnLoadFile(UI::EventParams &e);
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UI::EventReturn OnSettings(UI::EventParams &e);
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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UI::EventReturn OnGameSettings(UI::EventParams &e);
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UI::EventReturn OnCredits(UI::EventParams &e);
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UI::EventReturn OnCredits(UI::EventParams &e);
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UI::EventReturn OnSupport(UI::EventParams &e);
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UI::EventReturn OnSupport(UI::EventParams &e);
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2
native
2
native
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@ -1 +1 @@
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Subproject commit 7b6245946372dd4ba140e287a53974d417676309
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Subproject commit 0761e3cb21bb3e409aad8d9e8f46e86ed73af4f4
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