Smoothly remove any left-over overlays on emuscreen exit.
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parent
9354f4af1c
commit
3f924d1494
3 changed files with 35 additions and 2 deletions
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@ -235,3 +235,32 @@ void OnScreenDisplay::RemoveProgressBar(std::string id) {
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}
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}
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}
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// Fades out everything related to achievements. Should be used on game shutdown.
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void OnScreenDisplay::ClearAchievementStuff() {
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double now = time_now_d();
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for (auto &iter : entries_) {
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switch (iter.type) {
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case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR:
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case OSDType::ACHIEVEMENT_UNLOCKED:
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case OSDType::ACHIEVEMENT_PROGRESS:
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case OSDType::LEADERBOARD_TRACKER:
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iter.endTime = now;
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break;
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default:
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break;
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}
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}
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for (auto &iter : sideEntries_) {
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switch (iter.type) {
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case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR:
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case OSDType::ACHIEVEMENT_UNLOCKED:
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case OSDType::ACHIEVEMENT_PROGRESS:
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case OSDType::LEADERBOARD_TRACKER:
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iter.endTime = now;
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break;
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default:
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break;
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}
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}
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}
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