Remove further remains of hardware skinning. Fixes #10661
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45 changed files with 83 additions and 747 deletions
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@ -229,7 +229,7 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int
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// Add code to convert matrices to 4x4.
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// Later we might want to do this when the matrices are loaded instead.
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int boneCount = 0;
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if (NEONSkinning && dec.weighttype && g_Config.bSoftwareSkinning && dec.morphcount == 1) {
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if (NEONSkinning && dec.weighttype) {
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// Copying from R3 to R4
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MOVP2R(R3, gstate.boneMatrix);
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MOVP2R(R4, bones);
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