Remove further remains of hardware skinning. Fixes #10661

This commit is contained in:
Henrik Rydgård 2018-03-02 14:19:38 +01:00
parent 44100c6c1d
commit 40db61a680
45 changed files with 83 additions and 747 deletions

View file

@ -229,7 +229,7 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int
// Add code to convert matrices to 4x4.
// Later we might want to do this when the matrices are loaded instead.
int boneCount = 0;
if (NEONSkinning && dec.weighttype && g_Config.bSoftwareSkinning && dec.morphcount == 1) {
if (NEONSkinning && dec.weighttype) {
// Copying from R3 to R4
MOVP2R(R3, gstate.boneMatrix);
MOVP2R(R4, bones);