Use a gstate enum, report unhandled blend mode.

This commit is contained in:
Unknown W. Brackets 2013-09-14 07:34:36 -07:00
parent 1a7e0e40cf
commit 40e3e8e930
3 changed files with 10 additions and 4 deletions

View file

@ -775,7 +775,7 @@ void DrawTriangle(const VertexData& v0, const VertexData& v1, const VertexData&
Vec3<int> prim_color_rgb(0, 0, 0);
int prim_color_a = 0;
Vec3<int> sec_color(0, 0, 0);
if ((gstate.shademodel&1) == GE_SHADE_GOURAUD) {
if (gstate.getShadeMode() == GE_SHADE_GOURAUD) {
// NOTE: When not casting color0 and color1 to float vectors, this code suffers from severe overflow issues.
// Not sure if that should be regarded as a bug or if casting to float is a valid fix.
// TODO: Is that the correct way to interpolate?