Build: More consistently avoid _M_ defines.
We use PPSSPP_ARCH in several places already, this makes it more complete.
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d9aecffd72
commit
4178f09e57
28 changed files with 102 additions and 90 deletions
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@ -87,7 +87,7 @@ static uint32_t ConvertProtFlagsUnix(uint32_t flags) {
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#endif
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#if defined(_WIN32) && defined(_M_X64)
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#if defined(_WIN32) && PPSSPP_ARCH(AMD64)
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static uintptr_t last_executable_addr;
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static void *SearchForFreeMem(size_t size) {
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if (!last_executable_addr)
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@ -128,7 +128,7 @@ void *AllocateExecutableMemory(size_t size) {
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prot = PAGE_READWRITE;
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if (sys_info.dwPageSize == 0)
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GetSystemInfo(&sys_info);
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#if defined(_M_X64)
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#if PPSSPP_ARCH(AMD64)
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if ((uintptr_t)&hint_location > 0xFFFFFFFFULL) {
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size_t aligned_size = ppsspp_round_page(size);
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#if 1 // Turn off to hunt for RIP bugs on x86-64.
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@ -159,7 +159,7 @@ void *AllocateExecutableMemory(size_t size) {
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}
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#else
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static char *map_hint = 0;
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#if defined(_M_X64)
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#if PPSSPP_ARCH(AMD64)
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// Try to request one that is close to our memory location if we're in high memory.
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// We use a dummy global variable to give us a good location to start from.
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if (!map_hint) {
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@ -190,7 +190,7 @@ void *AllocateExecutableMemory(size_t size) {
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ERROR_LOG(MEMMAP, "Failed to allocate executable memory (%d) errno=%d", (int)size, errno);
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}
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#if defined(_M_X64) && !defined(_WIN32)
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#if PPSSPP_ARCH(AMD64) && !defined(_WIN32)
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else if ((uintptr_t)map_hint <= 0xFFFFFFFF) {
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// Round up if we're below 32-bit mark, probably allocating sequentially.
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map_hint += ppsspp_round_page(size);
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