Show feedback when the compatibility is submitted.
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parent
45218be5e3
commit
42fd4aeb12
4 changed files with 73 additions and 6 deletions
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@ -294,7 +294,7 @@ EventReturn ReportScreen::HandleBrowser(EventParams &e) {
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}
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ReportFinishScreen::ReportFinishScreen(const std::string &gamePath)
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: UIScreenWithGameBackground(gamePath) {
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: UIScreenWithGameBackground(gamePath), resultNotice_(nullptr), setStatus_(false) {
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}
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void ReportFinishScreen::CreateViews() {
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@ -309,7 +309,7 @@ void ReportFinishScreen::CreateViews() {
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LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
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leftColumnItems->Add(new TextView(rp->T("FeedbackThanks", "Thanks for your feedback."), new LinearLayoutParams(Margins(12, 5, 0, 5))));
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leftColumnItems->Add(new TextView(rp->T("FeedbackDelayInfo", "Your data is being submitted in the background."), new LinearLayoutParams(Margins(12, 5, 0, 5))));
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resultNotice_ = leftColumnItems->Add(new TextView(rp->T("FeedbackDelayInfo", "Your data is being submitted in the background."), new LinearLayoutParams(Margins(12, 5, 0, 5))));
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rightColumnItems->SetSpacing(0.0f);
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rightColumnItems->Add(new Choice(rp->T("View Feedback")))->OnClick.Handle(this, &ReportFinishScreen::HandleViewFeedback);
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@ -325,6 +325,30 @@ void ReportFinishScreen::CreateViews() {
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rightColumn->Add(rightColumnItems);
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}
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void ReportFinishScreen::update(InputState &input) {
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I18NCategory *rp = GetI18NCategory("Reporting");
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if (!setStatus_) {
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Reporting::Status status = Reporting::GetStatus();
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switch (status) {
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case Reporting::Status::WORKING:
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resultNotice_->SetText(rp->T("FeedbackSubmitDone", "Your data has been submitted."));
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break;
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case Reporting::Status::FAILING:
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resultNotice_->SetText(rp->T("FeedbackSubmitFail", "Could not submit data to server. Try updating PPSSPP."));
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break;
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case Reporting::Status::BUSY:
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default:
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// Can't update yet.
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break;
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}
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}
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UIScreenWithGameBackground::update(input);
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}
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UI::EventReturn ReportFinishScreen::HandleViewFeedback(UI::EventParams &e) {
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const std::string url = "http://" + Reporting::ServerHost() + "/game/" + Reporting::CurrentGameID();
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LaunchBrowser(url.c_str());
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