An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior.

This commit is contained in:
ANR2ME 2020-08-18 02:01:30 +07:00
parent 7d2236db2f
commit 439171fc56
7 changed files with 898 additions and 376 deletions

View file

@ -81,6 +81,7 @@ const WaitTypeNames waitTypeNames[] = {
{ WAITTYPE_VMEM, "Volatile Mem" },
{ WAITTYPE_ASYNCIO, "AsyncIO" },
{ WAITTYPE_MICINPUT, "Microphone input"},
{ WAITTYPE_NET, "Network"},
};
const char *getWaitTypeName(WaitType type)