Switch all images to dynamic lookup in the atlas by string ID.

SLN fix

It works, but with the wrong images and the wrong characters!

Fix another bug in atlastool's binary output

Get Android building again.

Oops, didn't mean to disable this permanently.

Error checking

Minor cleanup

Gotta tweak my git ignores...

Regenerate metadata
This commit is contained in:
Henrik Rydgård 2020-02-29 21:51:14 +01:00
parent 7e9578e49d
commit 45d94c4877
51 changed files with 676 additions and 476 deletions

View file

@ -51,6 +51,7 @@
#include "file/zip_read.h"
#include "net/http_client.h"
#include "net/resolve.h"
#include "gfx/texture_atlas.h"
#include "gfx_es2/draw_text.h"
#include "gfx_es2/gpu_features.h"
#include "i18n/i18n.h"
@ -90,7 +91,6 @@
#include "Core/WebServer.h"
#include "GPU/GPUInterface.h"
#include "ui_atlas.h"
#include "UI/EmuScreen.h"
#include "UI/GameInfoCache.h"
#include "UI/HostTypes.h"
@ -121,6 +121,8 @@
static UI::Theme ui_theme;
Atlas g_ui_atlas;
#if defined(ARM) && defined(__ANDROID__)
#include "../../android/jni/ArmEmitterTest.h"
#elif defined(ARM64) && defined(__ANDROID__)
@ -750,20 +752,20 @@ static UI::Style MakeStyle(uint32_t fg, uint32_t bg) {
static void UIThemeInit() {
#if defined(USING_WIN_UI) || PPSSPP_PLATFORM(UWP) || defined(USING_QT_UI)
ui_theme.uiFont = UI::FontStyle(UBUNTU24, g_Config.sFont.c_str(), 22);
ui_theme.uiFontSmall = UI::FontStyle(UBUNTU24, g_Config.sFont.c_str(), 15);
ui_theme.uiFontSmaller = UI::FontStyle(UBUNTU24, g_Config.sFont.c_str(), 12);
ui_theme.uiFont = UI::FontStyle(FontID("UBUNTU24"), g_Config.sFont.c_str(), 22);
ui_theme.uiFontSmall = UI::FontStyle(FontID("UBUNTU24"), g_Config.sFont.c_str(), 15);
ui_theme.uiFontSmaller = UI::FontStyle(FontID("UBUNTU24"), g_Config.sFont.c_str(), 12);
#else
ui_theme.uiFont = UI::FontStyle(UBUNTU24, "", 20);
ui_theme.uiFontSmall = UI::FontStyle(UBUNTU24, "", 14);
ui_theme.uiFontSmaller = UI::FontStyle(UBUNTU24, "", 11);
ui_theme.uiFont = UI::FontStyle(FontID("UBUNTU24"), "", 20);
ui_theme.uiFontSmall = UI::FontStyle(FontID("UBUNTU24"), "", 14);
ui_theme.uiFontSmaller = UI::FontStyle(FontID("UBUNTU24"), "", 11);
#endif
ui_theme.checkOn = I_CHECKEDBOX;
ui_theme.checkOff = I_SQUARE;
ui_theme.whiteImage = I_SOLIDWHITE;
ui_theme.sliderKnob = I_CIRCLE;
ui_theme.dropShadow4Grid = I_DROP_SHADOW;
ui_theme.checkOn = ImageID("I_CHECKEDBOX");
ui_theme.checkOff = ImageID("I_SQUARE");
ui_theme.whiteImage = ImageID("I_SOLIDWHITE");
ui_theme.sliderKnob = ImageID("I_CIRCLE");
ui_theme.dropShadow4Grid = ImageID("I_DROP_SHADOW");
ui_theme.itemStyle = MakeStyle(g_Config.uItemStyleFg, g_Config.uItemStyleBg);
ui_theme.itemFocusedStyle = MakeStyle(g_Config.uItemFocusedStyleFg, g_Config.uItemFocusedStyleBg);
@ -799,8 +801,17 @@ bool NativeInitGraphics(GraphicsContext *graphicsContext) {
_assert_msg_(G3D, g_draw, "No draw context available!");
_assert_msg_(G3D, g_draw->GetVshaderPreset(VS_COLOR_2D) != nullptr, "Failed to compile presets");
ui_draw2d.SetAtlas(&ui_atlas);
ui_draw2d_front.SetAtlas(&ui_atlas);
// Load the atlas.
size_t atlas_data_size = 0;
if (!g_ui_atlas.IsMetadataLoaded()) {
const uint8_t *atlas_data = VFSReadFile("ui_atlas.meta", &atlas_data_size);
bool load_success = g_ui_atlas.Load(atlas_data, atlas_data_size);
_assert_msg_(G3D, load_success, "Failed to load ui_atlas.meta");
delete[] atlas_data;
}
ui_draw2d.SetAtlas(&g_ui_atlas);
ui_draw2d_front.SetAtlas(&g_ui_atlas);
UIThemeInit();