Fix keyboard input on Blackberry and enable on Qt frontend. Make Qt open a window instead of fullscreen for non-mobile systems. Make the window resizable (updates pixel_*res and dp_*res).
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3 changed files with 83 additions and 4 deletions
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@ -116,7 +116,6 @@ const int buttonMappings[18] = {
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};
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void SimulateGamepad(InputState *input) {
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input->pad_buttons = 0;
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input->pad_lstick_x = 0;
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input->pad_lstick_y = 0;
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input->pad_rstick_x = 0;
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@ -370,7 +369,7 @@ int main(int argc, char *argv[]) {
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int screen_resolution[2];
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screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_SIZE, screen_resolution);
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double diagonal_pixels = sqrt(screen_resolution[0] * screen_resolution[0] + screen_resolution[1] * screen_resolution[1]);
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double diagonal_inches = 0.0393700787 * sqrt(screen_phys_size[0] * screen_phys_size[0] + screen_phys_size[1] * screen_phys_size[1]);
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double diagonal_inches = 0.0393700787 * sqrt(screen_phys_size[0] * screen_phys_size[0] + screen_phys_size[1] * screen_phys_size[1]);
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int dpi = (int)(diagonal_pixels / diagonal_inches + 0.5);
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#endif
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float dpi_scale = 213.6f / dpi;
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@ -444,6 +443,12 @@ int main(int argc, char *argv[]) {
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input_state.pad_buttons |= (1<<b);
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}
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}
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else {
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for (int b = 0; b < 14; b++) {
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if (value == buttonMappings[b])
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input_state.pad_buttons &= ~(1<<b);
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}
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}
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break;
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}
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} else if (domain == navigator_get_domain()) {
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@ -20,15 +20,32 @@ void LaunchBrowser(const char *url)
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QDesktopServices::openUrl(QUrl(url));
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}
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void SimulateGamepad(InputState *input) {
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input->pad_lstick_x = 0;
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input->pad_lstick_y = 0;
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input->pad_rstick_x = 0;
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input->pad_rstick_y = 0;
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if (input->pad_buttons | (1<<14))
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input->pad_lstick_y=1;
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else if (input->pad_buttons | (1<<15))
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input->pad_lstick_y=-1;
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if (input->pad_buttons | (1<<16))
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input->pad_lstick_x=-1;
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else if (input->pad_buttons | (1<<17))
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input->pad_lstick_x=1;
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}
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float CalculateDPIScale()
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{
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// Calculate DPI from TWIPS on Symbian
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#ifdef __SYMBIAN32__
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TSize sizeTwips = CEikonEnv::Static()->ScreenDevice()->SizeInTwips();
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TSize sTwips = CEikonEnv::Static()->ScreenDevice()->SizeInTwips();
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float dpi = sqrt((float)(pixel_xres*pixel_xres + pixel_yres*pixel_yres))
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/ (sqrt((float)(sizeTwips.iHeight*sizeTwips.iHeight + sizeTwips.iWidth*sizeTwips.iWidth)) / KTwipsPerInch);
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/ (sqrt((float)(sTwips.iHeight*sTwips.iHeight + sTwips.iWidth*sTwips.iWidth)) / KTwipsPerInch);
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return dpi / 170.0f;
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#else
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// Sane default for Blackberry and Meego
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return 1.2f;
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#endif
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}
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@ -41,10 +58,16 @@ int main(int argc, char *argv[])
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QT_TRAP_THROWING(dynamic_cast<CAknAppUi*>(CEikonEnv::Static()->AppUi())->SetOrientationL(CAknAppUi::EAppUiOrientationLandscape));
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#endif
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QSize res = QApplication::desktop()->screenGeometry().size();
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#ifdef USING_GLES2
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if (res.width() < res.height())
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res.transpose();
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pixel_xres = res.width();
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pixel_yres = res.height();
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#else
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// Set resolution to half of the monitor on desktop systems
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pixel_xres = res.width() / 2;
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pixel_yres = res.height() / 2;
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#endif
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float dpi_scale = CalculateDPIScale();
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dp_xres = (int)(pixel_xres * dpi_scale); dp_yres = (int)(pixel_yres * dpi_scale);
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net::Init();
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@ -55,9 +78,14 @@ int main(int argc, char *argv[])
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#else
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NativeInit(argc, (const char **)argv, "./", "/tmp", "BADCOFFEE");
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#endif
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MainUI w(dpi_scale);
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w.resize(pixel_xres, pixel_yres);
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#ifdef USING_GLES2
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w.showFullScreen();
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#else
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w.show();
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#endif
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MainAudio *audio = new MainAudio();
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@ -18,6 +18,30 @@
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#include "net/resolve.h"
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#include "display.h"
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// Input
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const int buttonMappings[18] = {
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Qt::Key_X, //A
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Qt::Key_S, //B
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Qt::Key_Z, //X
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Qt::Key_A, //Y
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Qt::Key_W, //LBUMPER
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Qt::Key_Q, //RBUMPER
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Qt::Key_1, //START
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Qt::Key_2, //SELECT
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Qt::Key_Up, //UP
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Qt::Key_Down, //DOWN
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Qt::Key_Left, //LEFT
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Qt::Key_Right, //RIGHT
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0, //MENU (event)
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Qt::Key_Backspace, //BACK
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Qt::Key_I, //JOY UP
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Qt::Key_K, //JOY DOWN
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Qt::Key_J, //JOY LEFT
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Qt::Key_L, //JOY RIGHT
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};
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void SimulateGamepad(InputState *input);
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//GUI
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class MainUI : public QGLWidget
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{
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Q_OBJECT
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@ -32,6 +56,14 @@ public:
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}
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protected:
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void resizeEvent(QResizeEvent * e)
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{
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pixel_xres = e->size().width();
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pixel_yres = e->size().height();
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dp_xres = pixel_xres * dpi_scale;
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dp_yres = pixel_yres * dpi_scale;
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}
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bool event(QEvent *e)
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{
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QList<QTouchEvent::TouchPoint> touchPoints;
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@ -64,6 +96,18 @@ protected:
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input_state.pointer_x[0] = ((QMouseEvent*)e)->pos().x() * dpi_scale;
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input_state.pointer_y[0] = ((QMouseEvent*)e)->pos().y() * dpi_scale;
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break;
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case QEvent::KeyPress:
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for (int b = 0; b < 14; b++) {
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if (((QKeyEvent*)e)->key() == buttonMappings[b])
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input_state.pad_buttons |= (1<<b);
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}
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break;
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case QEvent::KeyRelease:
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for (int b = 0; b < 14; b++) {
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if (((QKeyEvent*)e)->key() == buttonMappings[b])
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input_state.pad_buttons &= ~(1<<b);
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}
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break;
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default:
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return QWidget::event(e);
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}
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@ -81,6 +125,7 @@ protected:
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void paintGL()
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{
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SimulateGamepad(&input_state);
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UpdateInputState(&input_state);
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NativeUpdate(input_state);
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EndInputState(&input_state);
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@ -94,6 +139,7 @@ private:
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float dpi_scale;
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};
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// Audio
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#define AUDIO_FREQ 44100
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#define AUDIO_CHANNELS 2
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#define AUDIO_SAMPLES 1024
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