Fix keyboard input on Blackberry and enable on Qt frontend. Make Qt open a window instead of fullscreen for non-mobile systems. Make the window resizable (updates pixel_*res and dp_*res).

This commit is contained in:
Sacha 2013-01-10 18:06:11 +10:00
parent e01acb48da
commit 472cf6af1a
3 changed files with 83 additions and 4 deletions

View file

@ -116,7 +116,6 @@ const int buttonMappings[18] = {
};
void SimulateGamepad(InputState *input) {
input->pad_buttons = 0;
input->pad_lstick_x = 0;
input->pad_lstick_y = 0;
input->pad_rstick_x = 0;
@ -370,7 +369,7 @@ int main(int argc, char *argv[]) {
int screen_resolution[2];
screen_get_display_property_iv(screen_disp, SCREEN_PROPERTY_SIZE, screen_resolution);
double diagonal_pixels = sqrt(screen_resolution[0] * screen_resolution[0] + screen_resolution[1] * screen_resolution[1]);
double diagonal_inches = 0.0393700787 * sqrt(screen_phys_size[0] * screen_phys_size[0] + screen_phys_size[1] * screen_phys_size[1]);
double diagonal_inches = 0.0393700787 * sqrt(screen_phys_size[0] * screen_phys_size[0] + screen_phys_size[1] * screen_phys_size[1]);
int dpi = (int)(diagonal_pixels / diagonal_inches + 0.5);
#endif
float dpi_scale = 213.6f / dpi;
@ -444,6 +443,12 @@ int main(int argc, char *argv[]) {
input_state.pad_buttons |= (1<<b);
}
}
else {
for (int b = 0; b < 14; b++) {
if (value == buttonMappings[b])
input_state.pad_buttons &= ~(1<<b);
}
}
break;
}
} else if (domain == navigator_get_domain()) {

View file

@ -20,15 +20,32 @@ void LaunchBrowser(const char *url)
QDesktopServices::openUrl(QUrl(url));
}
void SimulateGamepad(InputState *input) {
input->pad_lstick_x = 0;
input->pad_lstick_y = 0;
input->pad_rstick_x = 0;
input->pad_rstick_y = 0;
if (input->pad_buttons | (1<<14))
input->pad_lstick_y=1;
else if (input->pad_buttons | (1<<15))
input->pad_lstick_y=-1;
if (input->pad_buttons | (1<<16))
input->pad_lstick_x=-1;
else if (input->pad_buttons | (1<<17))
input->pad_lstick_x=1;
}
float CalculateDPIScale()
{
// Calculate DPI from TWIPS on Symbian
#ifdef __SYMBIAN32__
TSize sizeTwips = CEikonEnv::Static()->ScreenDevice()->SizeInTwips();
TSize sTwips = CEikonEnv::Static()->ScreenDevice()->SizeInTwips();
float dpi = sqrt((float)(pixel_xres*pixel_xres + pixel_yres*pixel_yres))
/ (sqrt((float)(sizeTwips.iHeight*sizeTwips.iHeight + sizeTwips.iWidth*sizeTwips.iWidth)) / KTwipsPerInch);
/ (sqrt((float)(sTwips.iHeight*sTwips.iHeight + sTwips.iWidth*sTwips.iWidth)) / KTwipsPerInch);
return dpi / 170.0f;
#else
// Sane default for Blackberry and Meego
return 1.2f;
#endif
}
@ -41,10 +58,16 @@ int main(int argc, char *argv[])
QT_TRAP_THROWING(dynamic_cast<CAknAppUi*>(CEikonEnv::Static()->AppUi())->SetOrientationL(CAknAppUi::EAppUiOrientationLandscape));
#endif
QSize res = QApplication::desktop()->screenGeometry().size();
#ifdef USING_GLES2
if (res.width() < res.height())
res.transpose();
pixel_xres = res.width();
pixel_yres = res.height();
#else
// Set resolution to half of the monitor on desktop systems
pixel_xres = res.width() / 2;
pixel_yres = res.height() / 2;
#endif
float dpi_scale = CalculateDPIScale();
dp_xres = (int)(pixel_xres * dpi_scale); dp_yres = (int)(pixel_yres * dpi_scale);
net::Init();
@ -55,9 +78,14 @@ int main(int argc, char *argv[])
#else
NativeInit(argc, (const char **)argv, "./", "/tmp", "BADCOFFEE");
#endif
MainUI w(dpi_scale);
w.resize(pixel_xres, pixel_yres);
#ifdef USING_GLES2
w.showFullScreen();
#else
w.show();
#endif
MainAudio *audio = new MainAudio();

View file

@ -18,6 +18,30 @@
#include "net/resolve.h"
#include "display.h"
// Input
const int buttonMappings[18] = {
Qt::Key_X, //A
Qt::Key_S, //B
Qt::Key_Z, //X
Qt::Key_A, //Y
Qt::Key_W, //LBUMPER
Qt::Key_Q, //RBUMPER
Qt::Key_1, //START
Qt::Key_2, //SELECT
Qt::Key_Up, //UP
Qt::Key_Down, //DOWN
Qt::Key_Left, //LEFT
Qt::Key_Right, //RIGHT
0, //MENU (event)
Qt::Key_Backspace, //BACK
Qt::Key_I, //JOY UP
Qt::Key_K, //JOY DOWN
Qt::Key_J, //JOY LEFT
Qt::Key_L, //JOY RIGHT
};
void SimulateGamepad(InputState *input);
//GUI
class MainUI : public QGLWidget
{
Q_OBJECT
@ -32,6 +56,14 @@ public:
}
protected:
void resizeEvent(QResizeEvent * e)
{
pixel_xres = e->size().width();
pixel_yres = e->size().height();
dp_xres = pixel_xres * dpi_scale;
dp_yres = pixel_yres * dpi_scale;
}
bool event(QEvent *e)
{
QList<QTouchEvent::TouchPoint> touchPoints;
@ -64,6 +96,18 @@ protected:
input_state.pointer_x[0] = ((QMouseEvent*)e)->pos().x() * dpi_scale;
input_state.pointer_y[0] = ((QMouseEvent*)e)->pos().y() * dpi_scale;
break;
case QEvent::KeyPress:
for (int b = 0; b < 14; b++) {
if (((QKeyEvent*)e)->key() == buttonMappings[b])
input_state.pad_buttons |= (1<<b);
}
break;
case QEvent::KeyRelease:
for (int b = 0; b < 14; b++) {
if (((QKeyEvent*)e)->key() == buttonMappings[b])
input_state.pad_buttons &= ~(1<<b);
}
break;
default:
return QWidget::event(e);
}
@ -81,6 +125,7 @@ protected:
void paintGL()
{
SimulateGamepad(&input_state);
UpdateInputState(&input_state);
NativeUpdate(input_state);
EndInputState(&input_state);
@ -94,6 +139,7 @@ private:
float dpi_scale;
};
// Audio
#define AUDIO_FREQ 44100
#define AUDIO_CHANNELS 2
#define AUDIO_SAMPLES 1024