thin3d: Remove dual sided stencil, not supported by all backends anyway
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parent
7d4d925a32
commit
4a18629e63
6 changed files with 34 additions and 41 deletions
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@ -329,13 +329,12 @@ void GPUDriverTestScreen::DiscardTest() {
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dsDesc.depthWriteEnabled = true;
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dsDesc.depthCompare = Comparison::ALWAYS;
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dsDesc.stencilEnabled = true;
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dsDesc.front.compareMask = 0xFF;
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dsDesc.front.compareOp = Comparison::ALWAYS;
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dsDesc.front.passOp = StencilOp::REPLACE;
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dsDesc.front.failOp = StencilOp::REPLACE; // These two shouldn't matter, because the test that fails is discard, not stencil.
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dsDesc.front.depthFailOp = StencilOp::REPLACE;
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dsDesc.front.writeMask = 0xFF;
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dsDesc.back = dsDesc.front;
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dsDesc.stencil.compareMask = 0xFF;
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dsDesc.stencil.compareOp = Comparison::ALWAYS;
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dsDesc.stencil.passOp = StencilOp::REPLACE;
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dsDesc.stencil.failOp = StencilOp::REPLACE; // These two shouldn't matter, because the test that fails is discard, not stencil.
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dsDesc.stencil.depthFailOp = StencilOp::REPLACE;
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dsDesc.stencil.writeMask = 0xFF;
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DepthStencilState *depthStencilWrite = draw->CreateDepthStencilState(dsDesc);
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// Write only depth.
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@ -353,33 +352,28 @@ void GPUDriverTestScreen::DiscardTest() {
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dsDesc.depthTestEnabled = true;
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dsDesc.stencilEnabled = true;
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dsDesc.depthCompare = Comparison::ALWAYS;
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dsDesc.front.compareOp = Comparison::EQUAL;
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dsDesc.front.failOp = StencilOp::KEEP;
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dsDesc.front.depthFailOp = StencilOp::KEEP;
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dsDesc.front.writeMask = 0x0;
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dsDesc.back = dsDesc.front;
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dsDesc.stencil.compareOp = Comparison::EQUAL;
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dsDesc.stencil.failOp = StencilOp::KEEP;
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dsDesc.stencil.depthFailOp = StencilOp::KEEP;
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dsDesc.stencil.writeMask = 0x0;
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DepthStencilState *stencilEqualDepthAlways = draw->CreateDepthStencilState(dsDesc);
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dsDesc.depthTestEnabled = false;
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dsDesc.front.compareOp = Comparison::EQUAL;
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dsDesc.back = dsDesc.front;
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dsDesc.stencil.compareOp = Comparison::EQUAL;
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DepthStencilState *stencilEqual = draw->CreateDepthStencilState(dsDesc);
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dsDesc.depthTestEnabled = true;
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dsDesc.depthCompare = Comparison::ALWAYS;
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dsDesc.front.compareOp = Comparison::NOT_EQUAL;
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dsDesc.back = dsDesc.front;
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dsDesc.stencil.compareOp = Comparison::NOT_EQUAL;
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DepthStencilState *stenciNotEqualDepthAlways = draw->CreateDepthStencilState(dsDesc);
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dsDesc.depthTestEnabled = false;
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dsDesc.front.compareOp = Comparison::NOT_EQUAL;
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dsDesc.back = dsDesc.front;
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dsDesc.stencil.compareOp = Comparison::NOT_EQUAL;
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DepthStencilState *stencilNotEqual = draw->CreateDepthStencilState(dsDesc);
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dsDesc.stencilEnabled = true;
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dsDesc.depthTestEnabled = true;
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dsDesc.front.compareOp = Comparison::ALWAYS;
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dsDesc.back = dsDesc.front;
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dsDesc.stencil.compareOp = Comparison::ALWAYS;
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dsDesc.depthCompare = Comparison::LESS_EQUAL;
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DepthStencilState *stencilAlwaysDepthTestLessEqual = draw->CreateDepthStencilState(dsDesc);
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dsDesc.depthCompare = Comparison::GREATER;
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