vertexjit: Optimize the d3d9 weights a bit.
Only used without skinning on, or with morph, of course.
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2 changed files with 73 additions and 4 deletions
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@ -673,6 +673,8 @@ private:
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void Jit_WriteMorphColor(int outOff, bool checkAlpha = true);
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void Jit_AnyS8ToFloat(int srcoff);
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void Jit_AnyS16ToFloat(int srcoff);
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void Jit_AnyU8ToFloat(int srcoff);
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void Jit_AnyU16ToFloat(int srcoff);
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void Jit_AnyS8Morph(int srcoff, int dstoff);
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void Jit_AnyS16Morph(int srcoff, int dstoff);
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void Jit_AnyFloatMorph(int srcoff, int dstoff);
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