Debugger: Refactor to allow simpler broadcasting.
It's okay to mix a bit for simple ones, I think.
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16 changed files with 46 additions and 51 deletions
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@ -28,7 +28,7 @@
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#include "Core/Screenshot.h"
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#include "GPU/Debugger/Stepping.h"
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void *WebSocketGPUBufferInit(DebuggerEventHandlerMap &map) {
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DebuggerSubscriber *WebSocketGPUBufferInit(DebuggerEventHandlerMap &map) {
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// No need to bind or alloc state, these are all global.
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map["gpu.buffer.screenshot"] = &WebSocketGPUBufferScreenshot;
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map["gpu.buffer.renderColor"] = &WebSocketGPUBufferRenderColor;
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