Basically working MSAA on desktop GPUs! Some glitches remain.
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16 changed files with 153 additions and 72 deletions
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@ -557,6 +557,7 @@ OpenGLContext::OpenGLContext() {
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caps_.framebufferStencilBlitSupported = caps_.framebufferBlitSupported;
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caps_.depthClampSupported = gl_extensions.ARB_depth_clamp || gl_extensions.EXT_depth_clamp;
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caps_.blendMinMaxSupported = gl_extensions.EXT_blend_minmax;
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caps_.multiSampleLevelsMask = 1; // More could be supported with some work.
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if (gl_extensions.IsGLES) {
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caps_.clipDistanceSupported = gl_extensions.EXT_clip_cull_distance || gl_extensions.APPLE_clip_distance;
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