Move the shaderManager_ to GPUCommonHW

This commit is contained in:
Henrik Rydgård 2023-02-25 18:27:16 +01:00
parent c3ceb9bf70
commit 526ba74d05
2 changed files with 5 additions and 5 deletions

View file

@ -287,7 +287,6 @@ protected:
// TODO: These should live in GPUCommonHW.
FramebufferManagerCommon *framebufferManager_ = nullptr;
TextureCacheCommon *textureCache_ = nullptr;
ShaderManagerCommon *shaderManager_ = nullptr;
bool flushOnParams_ = true;

View file

@ -63,6 +63,10 @@ public:
void FastRunLoop(DisplayList &list) override;
void ExecuteOp(u32 op, u32 diff) override;
private:
void CheckDepthUsage(VirtualFramebuffer *vfb);
void CheckFlushOp(int cmd, u32 diff);
protected:
void UpdateCmdInfo() override;
@ -78,8 +82,5 @@ protected:
int msaaLevel_ = 0;
bool sawExactEqualDepth_ = false;
private:
void CheckDepthUsage(VirtualFramebuffer *vfb);
void CheckFlushOp(int cmd, u32 diff);
ShaderManagerCommon *shaderManager_ = nullptr;
};