Move the shaderManager_ to GPUCommonHW
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c3ceb9bf70
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2 changed files with 5 additions and 5 deletions
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@ -287,7 +287,6 @@ protected:
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// TODO: These should live in GPUCommonHW.
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FramebufferManagerCommon *framebufferManager_ = nullptr;
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TextureCacheCommon *textureCache_ = nullptr;
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ShaderManagerCommon *shaderManager_ = nullptr;
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bool flushOnParams_ = true;
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@ -63,6 +63,10 @@ public:
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void FastRunLoop(DisplayList &list) override;
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void ExecuteOp(u32 op, u32 diff) override;
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private:
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void CheckDepthUsage(VirtualFramebuffer *vfb);
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void CheckFlushOp(int cmd, u32 diff);
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protected:
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void UpdateCmdInfo() override;
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@ -78,8 +82,5 @@ protected:
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int msaaLevel_ = 0;
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bool sawExactEqualDepth_ = false;
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private:
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void CheckDepthUsage(VirtualFramebuffer *vfb);
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void CheckFlushOp(int cmd, u32 diff);
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ShaderManagerCommon *shaderManager_ = nullptr;
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};
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