Make the rewind snapshot interval wall-time based instead of frame-based.
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48 changed files with 84 additions and 75 deletions
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@ -1054,8 +1054,8 @@ void GameSettingsScreen::CreateSystemSettings(UI::ViewGroup *systemSettings) {
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return UI::EVENT_CONTINUE;
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});
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lockedMhz->SetZeroLabel(sy->T("Auto"));
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PopupSliderChoice *rewindFreq = systemSettings->Add(new PopupSliderChoice(&g_Config.iRewindFlipFrequency, 0, 1800, sy->T("Rewind Snapshot Frequency", "Rewind Snapshot Frequency (mem hog)"), screenManager(), sy->T("frames, 0:off")));
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rewindFreq->SetZeroLabel(sy->T("Off"));
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PopupSliderChoice *rewindInterval = systemSettings->Add(new PopupSliderChoice(&g_Config.iRewindSnapshotInterval, 0, 30, sy->T("Rewind Snapshot Interval"), screenManager(), sy->T("seconds, 0:off")));
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rewindInterval->SetZeroLabel(sy->T("Off"));
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systemSettings->Add(new ItemHeader(sy->T("General")));
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