Update README.md and submodules
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README.md
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README.md
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PPSSPP - a fast and portable PSP emulator
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=========================================
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Written by Henrik Rydgård
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Originally released under the GPL 2.0 (and later) in November 2012
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Official website:
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http://www.ppsspp.org/
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To contribute, see [the development page](http://www.ppsspp.org/development.html).
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For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp).
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For build instructions and other development tutorials, see the [wiki](https://github.com/hrydgard/ppsspp/wiki).
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What's new in 0.9.6
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-------------------
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* Large general speed improvements
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* "Software Skinning" option which speeds up many games with animated 3D characters
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* Various fixes around stencil/alpha, reducing glow problems in Wipeout and Gods Eater Burst
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* More debugger features
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* Option for four-way touch dpad, avoiding diagonal issues
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* Individually resizable touch controls
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* Add ability to switch UMD in multi-disc games (works for most)
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What's new in 0.9.5
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-------------------
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* Many, many emulation fixes:
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- bezier/spline curve support, fixing LocoRoco and others
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- stencil clear emulation, fixing Final Fantasy IV text
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* Performance improvements in some games
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* Post-processing shaders like FXAA, scanlines, vignette
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* More solid save states (we will try to keep them working from now on. Save states only upgrade forward,
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not backward to older versions though).
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* Change render resolution independently of window size
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* Massive debugger improvements
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* Win32 menu bar is now translatable
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* Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
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* Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
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* Android-x86 support
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* Unofficial port for modified Xbox 360 consoles
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* Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
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* Symbian audio and ffmpeg is now threaded for more consistent media processing.
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* Haptic feedback support for mobile devices.
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* Accurate system information for mobile devices.
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* Qt audio has been fixed.
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* Analog controller support for Blackberry.
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ADHOC SUPPORT
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ADHOC SUPPORT
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=============
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=============
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This is based on coldbird code: http://code.google.com/p/aemu/ All Credit goes
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This is based on coldbird code: http://code.google.com/p/aemu/ All Credit goes
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@ -23,43 +74,3 @@ Update (Kyhel) :
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go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
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go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241
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* Got it tested windows <-> mac osx <-> psp, it works
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* Got it tested windows <-> mac osx <-> psp, it works
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* Monster Hunter 3rd HD works too, as well as God Eater Burst.
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* Monster Hunter 3rd HD works too, as well as God Eater Burst.
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PPSSPP - a fast and portable PSP emulator
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=========================================
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Written by Henrik Rydgård
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Originally released under the GPL 2.0 (and later) in November 2012
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Official website:
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http://www.ppsspp.org/
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To contribute, see [the development page](http://www.ppsspp.org/development.html).
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For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp).
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For build instructions and other development tutorials, see the [wiki](https://github.com/hrydgard/ppsspp/wiki).
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What's new in 0.9.5
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-------------------
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* Many, many emulation fixes:
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- bezier/spline curve support, fixing LocoRoco and others
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- stencil clear emulation, fixing Final Fantasy IV text
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* Performance improvements in some games
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* Post-processing shaders like FXAA, scanlines, vignette
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* More solid save states (we will try to keep them working from now on. Save states only upgrade forward,
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not backward to older versions though).
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* Change render resolution independently of window size
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* Massive debugger improvements
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* Win32 menu bar is now translatable
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* Multiple UI bugs were fixed, and the UI instantly changes when a new language is selected
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* Win32: Ability to store PPSSPP's config files and memory stick files in places other than the same directory
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* Android-x86 support
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* Unofficial port for modified Xbox 360 consoles
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* Atrac3+ plugin no longer required. Symbian now supports Atrac3+ audio.
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* Symbian audio and ffmpeg is now threaded for more consistent media processing.
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* Haptic feedback support for mobile devices.
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* Accurate system information for mobile devices.
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* Qt audio has been fixed.
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* Analog controller support for Blackberry.
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2
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2
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Subproject commit a55d07fa7d8240f79ab4b8c75ad0239033875107
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Subproject commit 2afe06365967319795f799c468ea0b35b7fc1f77
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2
native
2
native
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@ -1 +1 @@
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Subproject commit 81249616761d6b80535e6121b2087cbe8065b780
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Subproject commit cbd4a6d75881542f74557f28cff41c821a0e6bac
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@ -45,11 +45,6 @@
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std::string System_GetProperty(SystemProperty prop) { return ""; }
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std::string System_GetProperty(SystemProperty prop) { return ""; }
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static const float asinCoef[8] = {
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0
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};
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#define M_PI_2 1.57079632679489661923
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#define M_PI_2 1.57079632679489661923
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// TODO:
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// TODO:
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@ -127,13 +122,9 @@ float fastasin5(float x)
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float sign = x >= 0.0f ? 1.0f : -1.0f;
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float sign = x >= 0.0f ? 1.0f : -1.0f;
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x = fabs(x);
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x = fabs(x);
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float fRoot = sqrtf(1.0f - x);
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float fRoot = sqrtf(1.0f - x);
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float fResult = -0.0187293f;
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float fResult = 0.0742610f + -0.0187293f * x;
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fResult *= x;
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fResult = -0.2121144f + fResult * x;
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fResult += 0.0742610f;
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fResult = 1.5707288f + fResult * x;
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fResult *= x;
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fResult -= 0.2121144f;
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fResult *= x;
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fResult += 1.5707288f;
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fResult = M_PI/2 - fRoot*fResult;
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fResult = M_PI/2 - fRoot*fResult;
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return sign * fResult;
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return sign * fResult;
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}
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}
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