All: Only recompute the vertex shader ID when dirty

This commit is contained in:
Henrik Rydgard 2017-01-30 14:04:20 +01:00 committed by Henrik Rydgård
parent f01da87ab2
commit 56cd991833
14 changed files with 94 additions and 50 deletions

View file

@ -33,7 +33,6 @@
#include "GPU/Common/GPUStateUtils.h"
bool CanUseHardwareTransform(int prim) {
if (!g_Config.bHardwareTransform)
return false;