All: Only recompute the vertex shader ID when dirty
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14 changed files with 94 additions and 50 deletions
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@ -33,7 +33,6 @@
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#include "GPU/Common/GPUStateUtils.h"
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bool CanUseHardwareTransform(int prim) {
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if (!g_Config.bHardwareTransform)
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return false;
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