Attempt at sceAtracResetPlayPosition().
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@ -386,6 +386,9 @@ u32 sceAtracResetPlayPosition(int atracID, int sample, int bytesWrittenFirstBuf,
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Atrac *atrac = getAtrac(atracID);
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if (!atrac) {
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//return -1;
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} else {
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// TODO: Not sure what this means?
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atrac->decodePos = sample;
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}
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return 0;
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}
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