Texture from framebuffer: Logging improvements
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16 changed files with 77 additions and 23 deletions
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@ -1304,7 +1304,7 @@ VirtualFramebuffer *FramebufferManagerCommon::CreateRAMFramebuffer(uint32_t fbAd
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float renderWidthFactor = renderWidth_ / 480.0f;
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float renderHeightFactor = renderHeight_ / 272.0f;
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DEBUG_LOG(G3D, "Creating RAM framebuffer at %08x (%dx%d, stride %d, format %d)", fbAddress, width, height, stride, format);
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INFO_LOG(G3D, "Creating RAM framebuffer at %08x (%dx%d, stride %d, format %d)", fbAddress, width, height, stride, format);
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// A target for the destination is missing - so just create one!
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// Make sure this one would be found by the algorithm above so we wouldn't
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