Texture from framebuffer: Logging improvements

This commit is contained in:
Henrik Rydgård 2020-08-04 14:45:14 +02:00
parent 49efaaef59
commit 58ef0c8e80
16 changed files with 77 additions and 23 deletions

View file

@ -1304,7 +1304,7 @@ VirtualFramebuffer *FramebufferManagerCommon::CreateRAMFramebuffer(uint32_t fbAd
float renderWidthFactor = renderWidth_ / 480.0f;
float renderHeightFactor = renderHeight_ / 272.0f;
DEBUG_LOG(G3D, "Creating RAM framebuffer at %08x (%dx%d, stride %d, format %d)", fbAddress, width, height, stride, format);
INFO_LOG(G3D, "Creating RAM framebuffer at %08x (%dx%d, stride %d, format %d)", fbAddress, width, height, stride, format);
// A target for the destination is missing - so just create one!
// Make sure this one would be found by the algorithm above so we wouldn't