Guess at a fix for #13698 - sceKernelThreadGetExitStatus probably takes some cycles.
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3 changed files with 15 additions and 6 deletions
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@ -1333,30 +1333,38 @@ u32 sceKernelReferThreadRunStatus(u32 threadID, u32 statusPtr)
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return 0;
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}
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int sceKernelGetThreadExitStatus(SceUID threadID)
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{
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int __KernelGetThreadExitStatus(SceUID threadID) {
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u32 error;
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PSPThread *t = kernelObjects.Get<PSPThread>(threadID, error);
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if (t)
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{
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if (t->nt.status == THREADSTATUS_DORMANT) // TODO: can be dormant before starting, too, need to avoid that
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{
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DEBUG_LOG(SCEKERNEL,"sceKernelGetThreadExitStatus(%i)", threadID);
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DEBUG_LOG(SCEKERNEL, "sceKernelGetThreadExitStatus(%d)", threadID);
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return t->nt.exitStatus;
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}
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else
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{
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DEBUG_LOG(SCEKERNEL,"sceKernelGetThreadExitStatus(%i): not dormant", threadID);
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DEBUG_LOG(SCEKERNEL, "sceKernelGetThreadExitStatus(%d): not dormant", threadID);
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return SCE_KERNEL_ERROR_NOT_DORMANT;
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}
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}
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else
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{
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ERROR_LOG(SCEKERNEL,"sceKernelGetThreadExitStatus Error %08x", error);
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ERROR_LOG(SCEKERNEL, "sceKernelGetThreadExitStatus Error %08x", error);
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return SCE_KERNEL_ERROR_UNKNOWN_THID;
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}
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}
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int sceKernelGetThreadExitStatus(SceUID threadID)
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{
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u32 status = __KernelGetThreadExitStatus(threadID);
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// Seems this is called in a tight-ish loop, maybe awaiting an interrupt - issue #13698
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// Guess based on sceKernelGetThreadId.
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hleEatCycles(180);
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return status;
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}
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u32 sceKernelGetThreadmanIdType(u32 uid) {
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int type;
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if (kernelObjects.GetIDType(uid, &type)) {
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