Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices.

This commit is contained in:
Henrik Rydgard 2016-03-14 00:52:09 +01:00
parent c770349475
commit 5cee8856ea
4 changed files with 32 additions and 30 deletions

View file

@ -75,7 +75,7 @@ DrawEngineVulkan::DrawEngineVulkan(VulkanContext *vulkan)
curFrame_(0) {
memset(&decOptions_, 0, sizeof(decOptions_));
decOptions_.expandAllUVtoFloat = false;
decOptions_.expandAllUVtoFloat = false; // this may be a good idea though.
decOptions_.expandAllWeightsToFloat = false;
decOptions_.expand8BitNormalsToFloat = false;