Fix UV scale for some vertex formats (like GL). Separate updates of PROJ and PROJTHROUGH matrices.
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4 changed files with 32 additions and 30 deletions
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@ -75,7 +75,7 @@ DrawEngineVulkan::DrawEngineVulkan(VulkanContext *vulkan)
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curFrame_(0) {
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memset(&decOptions_, 0, sizeof(decOptions_));
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decOptions_.expandAllUVtoFloat = false;
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decOptions_.expandAllUVtoFloat = false; // this may be a good idea though.
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decOptions_.expandAllWeightsToFloat = false;
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decOptions_.expand8BitNormalsToFloat = false;
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