Make the vertex decoder JIT an ini-only setting, it is solid enough to hide.
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6258c2bb9a
2 changed files with 9 additions and 7 deletions
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@ -179,7 +179,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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iAnisotropyLevel = 4;
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}
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graphics->Get("VertexCache", &bVertexCache, true);
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graphics->Get("VertexDecoderJit", &bVertexDecoderJit, true);
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graphics->Get("VertexDecJit", &bVertexDecoderJit, true);
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#ifdef _WIN32
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graphics->Get("FullScreen", &bFullScreen, false);
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@ -445,7 +445,6 @@ void Config::Save() {
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graphics->Set("ForceMaxEmulatedFPS", iForceMaxEmulatedFPS);
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graphics->Set("AnisotropyLevel", iAnisotropyLevel);
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graphics->Set("VertexCache", bVertexCache);
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graphics->Set("VertexDecoderJit", bVertexDecoderJit);
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#ifdef _WIN32
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graphics->Set("FullScreen", bFullScreen);
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#endif
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@ -143,7 +143,10 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform")));
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CheckBox *swSkin = graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareSkinning, gs->T("Software Skinning")));
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graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache")));
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CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gs->T("Vertex Decoder JIT")));
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// Seems solid, so we hide the setting.
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// CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gs->T("Vertex Decoder JIT")));
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if (PSP_IsInited()) {
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swSkin->SetEnabled(false);
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vtxJit->SetEnabled(false);
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